Your first attempt at designing XR for accessibility will suck. Keep Going. GAAD 2022

 

Image with text: Your first attempt at designing XR for accessibility will suck. Keep going. GAAD. Global Accessibility Awareness Day. Image made by Heather Dodds in Canva.

Replica of my GAAD LinkedIn post

Looking for tips on how to design #XR
for accessibility? You could follow me, but I’m just learning this
stuff myself. Search. Learn. Ask. Network. Try. Then try again. Cry
some. Then try 1 MORE DAMN TIME. Because XR can be for everyone.

Curious? Good. I’m putting some links here. They are all click worthy.

Vision

In 2021 I heard, “I don’t know why the blind
would want to access VR”
. I’m so over that. I’m SOOO over that comment.
👿 Let’s make one thing clear: if you make a human “sub-human” in
front of me, there will be angry eyes. Start here: https://equalentry.com/virtual-reality-development-for-blind/ and then here: https://equalentry.com/how-can-a-blind-person-use-virtual-reality/ and for a video, see here (seriously, WATCH the very beginning): https://youtu.be/rvsZ1ssyom8
 
 

Sound


XR for the Deaf: I read everything my link Meryl puts out. I would encourage you to follow her: https://www.linkedin.com/in/meryl/ She publishes on topics beyond deaf accessibility.

I just found this golden tidbit TODAY for #gaad2022
, check it out! Audio descriptions in games – something of particular
interest to my Instructional Designer friends as we are always keeping
an eye on conflicting text, sound, and narration. This is something to
learn about here! https://youtu.be/W2B3jBu0ZqY

 

Mobility

I absolutely LOVE this product and want more of it: https://www.walkinvrdriver.com/ Need to watch a video instead of read? Sure! https://youtu.be/lwmAFHAj6EI 

 

Also: https://specialeffectdevkit.info/

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