Your first attempt at designing XR for accessibility will suck. Keep Going. GAAD 2022
Replica of my GAAD LinkedIn post
Looking for tips on how to design #XR
for accessibility? You could follow me, but I’m just learning this
stuff myself. Search. Learn. Ask. Network. Try. Then try again. Cry
some. Then try 1 MORE DAMN TIME. Because XR can be for everyone.
Curious? Good. I’m putting some links here. They are all click worthy.
Vision
XR for the Deaf: I read everything my link Meryl puts out. I would encourage you to follow her: https://www.linkedin.com/in/meryl/ She publishes on topics beyond deaf accessibility.
I just found this golden tidbit TODAY for #gaad2022
, check it out! Audio descriptions in games – something of particular
interest to my Instructional Designer friends as we are always keeping
an eye on conflicting text, sound, and narration. This is something to
learn about here! https://youtu.be/W2B3jBu0ZqY
Mobility
I absolutely LOVE this product and want more of it: https://www.walkinvrdriver.com/ Need to watch a video instead of read? Sure! https://youtu.be/lwmAFHAj6EI
Also: https://specialeffectdevkit.info/



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would want to access VR”. I’m so over that. I’m SOOO over that comment.
👿 Let’s make one thing clear: if you make a human “sub-human” in
front of me, there will be angry eyes. Start here: https://equalentry.com/virtual-reality-development-for-blind/ and then here: https://equalentry.com/how-can-a-blind-person-use-virtual-reality/ and for a video, see here (seriously, WATCH the very beginning): https://youtu.be/rvsZ1ssyom8
Sound