Tag: Time

  • Instructional Design in the Metaverse Part 4 Characteristics of Success

    Instructional Design in the Metaverse Part 4 Characteristics of Success

     

    Decorative image of in the style of Fantasia walking towards a magical kingdom. Text: Instructional Design in the Metaverse

    Welcome to Part 4 of this series that proposes instructional design principles for the metaverse. Hopefully, you’ve read Parts 1 – 3 because we need to remember this:

    Learning outcomes are expected to be equal to other media.

    So what are the characteristics that predict success for an educational experience? Read on.

    Characteristics of Success

    By the time IDs are often introduced to learning projects, the decision to incorporate XR technologies might already be made. Yet, IDs might be tasked with evaluating choices for off-the-shelf XR experiences or do-it-yourself (DIY) projects. Both choices have possibilities and limits and this part will point out what characteristics predict that an XR solution should work for a given implementation.

    IDs should complete a thorough market analysis for off-the-shelf experiences. However, learning standards and ratings have not moved from early research to implementation (Dreimane, 2020). Thus, the experiences vary in quality with some being quite poor.

    Screen capture inside an unnamed game on immunology.
    Yeah, I’m looking at you unnamed game on immunology.

    On the other hand, XR experiences not tagged as educational can be successfully used for learning with careful implementation.

    In a DIY project, IDs could be asked to learn 3D programming, such as Unity or Unreal. Artificial intelligence (AI) is beginning to be used for 3D development and this could assist IDs. If IDs do engage primarily in programming and building assets, there is a risk that they will take their eyes off the goal of representing the learner. An ID should be constantly asking the question,“what is the learner experiencing?” and making sure that all decisions align to the planned purpose.

    In general, the research up to this point indicates these three characteristics predict a successful XR educational experience:

    While having one of these characteristics is good for continuing development, having two or all three characteristics can lead to very successful full implementation. For example, an XR experience for wind turbine maintenance training would currently save time, money, and danger.

     

    Have all three regularly and you tend to be NASA.  https://accessmars.withgoogle.com/

     

    It Saves or Manipulates Time

    XR experiences can manipulate time for instruction. For instance, an experience could involve time travel, speeding up, slowing down, or pausing time. 

    Credit: River City Project, Harvard, Chris Dede: https://muve.gse.harvard.edu/screenshots

    [Editor Heather interjects: the River City Multi User Virtual Environment (MUVE) is a great example of time manipulation. Learners had to determine the cause of 3 diseases in a city on a river. This built pedagogically went where learners often struggle: determining cause in a multi-variable (READ: REAL WORLD, messy, wicked) system. The build could pause or speed up time–very helpful while waiting for bacteria to grow.

    With time paused in the middle of a process, visual cues can add positively to the instruction (Clark & Mayer, 2016).

     

    Navigation research that showed that getting navigation instructions from an avatar was better than just arrows. Note: VERY early research. Source: http://nectar.northampton.ac.uk/16606/1/Dohan_etal_ACM_2022_Deep_learning_based_recommenders_for_the_improved_user_navigation_in_VR.pdf

    XR experiences can also reduce instructional time overall because the training can be delivered more efficiently to the learners. For example, workplace training that has been preloaded onto VR headsets can be shipped to remote workers, saving travel time.

    Treating sea sick ship captains at sea with VR. Credit: https://youtu.be/E6jFqqy0wes?si=Eazci6iPap16hLsw

    IDs should be aware that with this characteristic, many 2D simulations can do the same time manipulation and savings for possibly lower costs.

    It Saves Money

    XR experiences can save money over other forms of learning. For example, it would cost a lot of money to take your learners to the Moon in real life. In XR, space travel is much cheaper.

    Capture from Mission: ISS. Space travel that is much cheaper than being an business oligarch.

    Those unfamiliar with development trends might comment that the metaverse is not currently cheaper than other media. As of this writing, costs are dropping [Editor Heather reminds you that 1 of the 2 things I actually liked about the PwC study was the calculation that if you make a build for more than 3,000 users, it will be cheaper overall to do in XR versus e-learning] with the arrival of artificial-intelligence (AI) developed resources. 

    Immersive web (WebXR) options allow approximately 20 learners to join one virtual space with a web browser, no additional equipment. Development prices do rise with more complexity.

    One final note: the ‘time is money’ statement does hold true here. Often, an XR experience that saves time also saves money.  

    It Reduces Danger

    This characteristic, the metaverse reduces danger, also includes impossible activities. While Alger (2015) properly suggested that any content that was inherently 3D in the first place is ideal for XR development, XR is not limited to the real and actual. It can expand to the phantasmagorical and impossible. For instance, taking learners to look inside of an operating nuclear reactor would be dangerous in real life. This can be replicated in XR with no added danger for the learners. 

    How a nuclear reactor generates electricity. Don’t try this at home unless you are in VR.

    IDs should remember that some environments in the metaverse can still represent psychological risk if not real danger. In the Proteus Effect, learners could change their behavior depending on what their avatar is experiencing (Praetorius, & Görlich, 2020). As a result, a learner’s avatar walking into fire might be a frightening experience even if it is physically safe. Examples of risks include claustrophobia, fear of heights, hostility, prejudices, and negative social pressures.

    In all cases, IDs should keep the learner primarily in mind. If it scares a learner and it was not meant to, it should be removed from the design.

    (more…)

  • The 90/10 Model for Your Time

    The 90/10 Model for Your Time

     

    Many years ago, I was assigned to sit on a strategic planning
    committee. I thought it was going to be the driest, most boring work
    assignment ever. Then I went to the first meeting.

    The director started by saying, “Five years is going to come to
    pass, whether we plan for it or not. Five years from now is going to be different
    from today; that much is certain. The purpose of this meeting is to
    plan for change. Let’s arrive where we mean to go.” 

    Suddenly, the
    problem looked less like a color-between the lines assignment and more
    like a ‘what do you want the future to be and let’s plan on getting
    there’ assignment. Any choice was on the table? All future options? The
    future is always in flux? OK, Yoda, count this Jedi in.

    Frequently new employees to online work ask “how much time can I
    set aside, reasonably, for professional development?” After all, this is
    remote work and no one is checking a time clock. But I know that the
    heart of the question is “Am I going to get in trouble for investing in
    myself?” Wholeheartedly, the answer is no.

    I personally subscribe, and I like my employees too, to a 90/10
    model of professional development time. That means that I want 90% of
    time dedicated to what needs to be done today, now, and urgently. But I
    want 10% of time to be set aside and kept reserved to invest in the
    future. In my opinion, if you do not invest in the future, you don’t
    know what it will be when it gets here. (Remember, strategic planning is
    planning for change.)

    Investing in the future could look like a myriad of things but in remote work it could be:

    1. Keeping up to date with your favorite professional blogs, podcasts, or journals.
    2. Brushing up that presentation that you don’t have a date for yet, but you know you want to improve the slide deck.
    3. Working with a teammate in helping them with something that you are good at (because by teaching, you refine your own craft).
    4. Attending remote meetings or conferences.
    5. Reading professional books. Yeah, books. Remember those pedantic
      things? They are quite forgiving and a great deal of them are waiting on
      you. P.S. the local library reminds you the books are free, too.

    10% of a 40 hour workweek is 4 hours each week. 4 hours is a whole
    morning or afternoon’s worth of work. Put that way, many of my employees
    found the idea refreshing and were a little stunned to be free to spend
    that much time. Spend 1/2 of a day a week on making a better version of
    yourself–it’s OK. I’ve got your back.

    If setting aside 4 hours seems untenable (and yes, I struggle to
    set aside that much myself), how about 1 hour a day Monday – Thursday as
    your last hour of the workday when your productivity (#when
    #DanielPink) might be at its lowest anyway? Wouldn’t it be easier to
    listen to a podcast than do those spreadsheet calculations? Believe me,
    the spreadsheet can wait until your brain is buzzing tomorrow. Give
    yourself the moment to think creatively and together we’ll solve MANY
    more problems than that spreadsheet was ever going to.

    The most important thing any employee will want to know with this
    question is that their manager supports their own development
    completely.

    It takes courage to support your employees and let them invest in activities that might lead them away from their current job.

    The trick here is that everyone seeks to learn; everyone seeks to
    become more than they currently are. If you create the support and the
    pathway, you are creating the place where everyone feels that they can
    explore and do better. This is a ‘rising tide raises all boats’ thing
    and it represents a leadership philosophy that I invite you to join. After all, don’t you want to do better, too?

    #management #leadershipphilosophy #timemanagement
    #professionaldevelopment #setasidetime #time #bebetter #leader #manager
    #manage #timeofday #schedule #online work #workfromhome #remotework
    #remotemanagement #onlinemanager #onlinemanagement #wfh

     

    This article originally posted on LinkedIn on April 12, 2019. It was updated with a better font on April 3, 2026.