Tag: Sansar

  • A Tribute to Second Life. Yes, it’s still around.

    A Tribute to Second Life. Yes, it’s still around.

     

    I purposely start articles with “A” when I mean to not be definitive but exemplary. In this case, I would like to pick out a few of the early education influencers and memories that I knew from Second Life (SL) (and Heritage Key, 3rd Rock Grid, OpenSim, and other early virtual worlds).

    One of the observations that brings on this article (besides the true desire to give credit where credit is due) is that educators are starting to stream into the metaverse or cross reality (XR) – especially with the $299 Oculus headset cost and the pandemic forcing isolation – and I find that in education & XR development – there is a disturbing lack of knowledge of the foundation of virtual reality studies. That is, people that know about the role Second Life played in XR for learning research are not writing enough about it now so that what it did in the past is captured for the future.

    Remember the ‘we stand on the shoulders of giants’ thing?

    The giant is, in part, Second Life.

    I would suggest that what is lacking in this background research is the fact that the vocabulary (and somewhat, the meaning) of words has changed so even a well-meant Google Scholar search might not pick up valid research from 10+ years ago because search terms were simply different words.

    So, first – Search on virtual world (VW) as your primary term. Virtual world was a more dominant phrase than virtual reality. Other words to use: immersive, MUVE, multi-player online, persistent, HIVE (highly interactive virtual environments), online games, simulations, visualizations, online reenactments, distributed classrooms, and hypergrids. Indeed, find one good metastudy from ~2009 and you’ll probably hit the vocabulary jackpot. In researching this article, I found the term Sloodle which I had forgotten but that was an incorporation of SL into the Moodle course management system. You will find a great of research on identity, presence, and immersion with avatars (not so much with locations or “doing stuff” in VWs because object physics was/is very primitive and you can’t “do” too much there. There are pose balls, but really that’s a subject I’m not going to get into here). Bear in mind that headsets only existed in research so this was all what we would know in 2021 as 2D virtual reality or 2DVR (VR on flat screens, monitors, and tablets). Because there were few consumer headsets, there was no “us versus them” that you find now between 2D and Head Mounted Device-based (HMD) 3DVR.

    Next, I very well realize that in some circles, Second Life causes giggling, either in derision (see the hype cycle image below) or in acknowledgement that SL did primarily serve the adult content market more than the education market. Sorry, but someone needs to write the obvious. Just recently, when the metaverse conversation popped up with some SL users on Twitter, they were adamant that they would never move to a platform that didn’t allow “adult content.” Second Life was never a place that you wanted to wander into the dark alleys as an educator. At least, if you did, you would learn some stuff you’d rather not know. The sexualization of Second Life is still prominent. Just do a google image search on second life. NSFW. Second Life was always a place for college and university educators (READ: Over 18 years of age). 

     

    Gartners Hype Cycle for Social Virtual Worlds showing a start at 1987 and going to 2012.
    Source: http://www.muvedesign.com/the-virtual-worlds-hype-cycle-for-2009/

     

    Thus, educators tended to stick together. You heard about SL from another educator and you went in with them. I went in with a professional development group and had my first “meeting” in a hot tub at the Burning Life festival in SL in 2008.

    There were some GREAT educator groups and some of them are still going! I mention my favorites:

    1. Virtual Worlds Educators Roundtable (VWER) – my home base and it is still going! I volunteered on the organizing committee and hosted a “Reading Meeting” where we invited the author of an article in for a presentation and Q&A (I was able to talk with the Whyville Pox article researcher, which is still a GREAT study). At its heyday, VWER had 2 grids: 1 for meetings and we had a Quidditch pitch/outdoor ice skating rink and 1 for parcels for educators as a sandbox and I had a virtual office.
    2. Virtual Worlds Best Practices in Education (VWBPE) Conference – still going as of 2025!
    3. Real Life Educators in Second Life is an in-world group (READ: notification list) you can join. Users post different events to that group.
    4. ISTE  https://www.iste.org/…/explore-these-virtual-worlds
    5. VSTE: VA Soc. for Tech in Education https://vste.org/
    6. Second Life Community Convention (SLCC) – a larger group but education was a subset. Now defunct.
    7. The SLED group – an email list serv that had the first collection of educators as subscribers. Now defunct.

    Other groups still going but not necessarily education-focused nor restricted to Second Life:

    Virtual Ability http://blog.virtualability.org/2021/08/by-gentle-heron-you-can-teleport-to-any.html

    Non-profit Commons Community https://nonprofitcommons.avacon.org/

    OpenSimulator Community Conference https://blog.inf.ed.ac.uk/atate/2021/10/31/oscc21/

    Special shout out to independent journalists that still cover Second Life:

    Ryan Schultz https://ryanschultz.com/

    Daniel Voyager on Twitter @danielvoyager

    Great “places to visit” included NASA, NOAA locations. Rockcliffe University Consortium, Glascow University Online, California State University, Chico (defunct? I think?). Then there were one-off builds that were also great like the Edgar Allen Poe House and the walk-through heart and colon.

    During this same time, other virtual worlds were coming up and visiting them was fair game. My favorite was the short lived Heritage Key that needs to come back! That place was so cool and educational, you could visit Stonehenge over 5 different time periods and help build it

    You could travel to both Egypt and Stonehendge in Heritage Key.  Avatars received costumes and had roles to play at each site.
    What happens when 2 Egyptians, 2 Adventurers, 1 Druid and 1 Zombie all go to Ancient Thebes?

    So…what happened?

    There are many commentaries now. All of them have a piece of the truth. Probably the biggest factor was money. Hosting a grid literally cost money and universities had to pay for it. Over time, it just didn’t make sense to keep paying monthly for a place rarely visited.

    College and university builds represented a huge investment of time. You should have heard how much the word “Primmy” was used back then. Primmy is short for primitive which meant the building blocks of virtual realities which are primitive shapes (spheres, cubes, columns, pyramids, etc.) Some clever instructors had their students do the builds and then called that assessment (I’m not calling that wrong, I’m just saying…clever.)

    The locations, indeed, themselves brought on their own demise. Many builds became ghost towns because avatars would visit a “virtual campus” (OFTEN a replica of their real campus buildings (cough, mistake, cough) but walk inside the buildings that may or may not have had enough “prims” to put separate rooms inside those buildings, and so visitors found the building completely empty during off hours, wonder what the big deal was, and then leave.

    This was one positive result of those early days. Many educators realized that “replicating reality” should NOT be the goal because for now, you’ll never get there. The human eye is too good at discrimination. But what you do want to do is the phantasmagorical.

    Do the impossible. Virtual reality is very good at the impossible.

    Remember this was before VR was called Social VR, so the ‘social’ part was truly touch and go. In SL, you either found groups of people or you didn’t. Most positive SL stories going around right now will involve relationships and groups. Truly today, I only go into SL for events. I hardly ever go in to just explore. It’s not built for that. What was it built for? Well, it had some characteristics that were interesting and unique. (Alt opinion here.)

    Born creator

    First and foremost to me, every avatar is endowed as a creator. An educational psychologist I know immediately deemed this a “God complex” program. Indeed, every bell and whistle of creation (object creation and space manipulation) was available in the overwhelming UI. I’ve been a SL citizen for more than 10 years and still I don’t know what half of the UI choices are for. Even though I’ve done it a lot, I’m still not sure what rebaking does.

    Screen capture of the original Ruth avatar from Second Life.
    The original Second Life Ruth avatar

     

    The default avatar was “Ruth”. She made new users learn how to change appearances. Impressive abs though. She must have never eaten a potato chip.

    Avatar customization

    The avatar customization is in Second Life (still) is top notch.

    Seriously, OpenSim and Second Life have the best clothes’ animations! I once saw someone who wore a top hat to a Christmas party and the around the rim of the hat was a tiny puffing train! (If you are reading this and that was you, please reach out to me, I LOVED your hat!! I want a video of it!) But, I find Sandsar and sinespace is coming up fast on good clothes and avatars.

    You can get married and divorced in Second Life. There are also active furry communities. I’ve got no comment on all of that. I would just remind everyone that what is in a virtual world is what you bring with you. It is definitely not all innocent and it is definitely not all healthy.

    Even though you have creator controls, you cannot build just anywhere. Land is owned (permissioned) and you have to essentially pay to have land. Early objects were NOT copyright protected. So copying, stealing, and replicating was rampant. (Hat tip to Somnium Space, who addressed this problem from the very start by tying assets to NFTs.) I suspect a lot of artists hiked out of SL because their work didn’t stay under their control for long. For educators, there was an active “free sharing” market and I still wear my first set of “professional educators clothes” I picked up free from some place.

    Hat tip to the word rezzing. I still use it. When I arrive somewhere, I rez in. The spot is the rez in spot. The current term in 2021 is “spawn point”. Yuck. I think this term, rez, should NOT be lost. Rez means resolving, which is what your avatar would do when it was still “coming into” the VR space. It’s the ghostly cloud you see here:

    We would lost without our Path…finder

    But I’d like to get to the tribute part of this tribute article. I would like especially point out the impact that John “Pathfinder” Lester had in Second Life. Everyone who was on staff for Linden Labs officially had a Linden last named avatar. John was Pathfinder Linden and all educators knew he was the one to talk to about ideas and problems. He “led the development of the education and healthcare markets while evangelizing the innovative use of virtual worlds in research, art and immersive learning.” Truly John cared and helped. I remember the day I sat next to his avatar at a meeting. I was so, so, so thrilled. But I never figured out why his avatar looked like a boot to me. It must be the eyelets and the shoestring. Apparently this is a bit of British culture I don’t know…that’s a character?

    Early John:

     

    Pathfinder Linden

     

    Many of us observed in stunned silence as Linden Labs pared down staff infamously. I watched in foreshadowing because I knew that it was like to work for a company that would drop you easily. I followed John’s blog “Be Cunning and Full of Tricks” closely during that time and noticed how he rebuilt his professional life.

    The Linden Graveyard. This image specifically shows the named gravestones as many Linden Lab employees were let go over time. Note this space is NSFW.

     

    The Linden Graveyard. The fact that this place was made still haunts me. 

    John is doing well and every time I hear that he’s back near virtual worlds, I’m so pleased (and I’m still part of his fan club).

    My last call of affection goes to the VWER Planning Committee of 2012. I’m still in touch with Evelyn. 🙂

    • AJ Kelton, Montclair State University (SL: AJ Brooks)
    • Joe Essid, University of Richmond (SL: Ignatius Onomatopoeia)
    • Ann Steckel, California State University, Chico (SL: Olivia Hotshot)
    • Evelyn McElhinney, Glasgow Caledonian University (SL: Kali Pizarro)
    • Margaret Czart, University of Illinois at Chicago (SL: Margaret Michalski)
    • Charlotte Burch, retired middle school principal/Pres. Friends of Humboldt Bay NWR (SL: Mimi Muircastle)

    So in response to the question: Is Second Life still around? Yes.

    She has her children now, Sansar, sinespace, and High Fidelity.

    See you in world!

    #SecondLife #Metaverse #XR #VR #VirtualWorld #Avatar #Sansar #sinespace #HighFidelity #VWER #VWBPE #VirtualAbility #immersive #MUVE #multi-player online #persistent #HIVE #highlyinteractivevirtualenvironments #onlinegames #simulations #visualizations #onlinereenactments #distributedclassrooms #hypergrid #cyberspace

     

    This article was posted simultaneously to my LinkedIn account on 11/23/2021. https://www.linkedin.com/pulse/tribute-second-life-yes-its-still-around-heather-dodds

  • Virtual Art, Real Feels

    Virtual Art, Real Feels

     

    I’m hearing plenty of comments that the arts, specifically
    performance art, is taking a huge hit due to COVID-19. On July 24, 2020
    the Sacramento Business Journal reported
    the loss in the United States alone at $9 billion. In some cases, art
    events just shut down with no forward-looking plans to re-open. So the
    loss is incalculable. We are in the middle of the summer concert and art scene. I get it. The arts might be down. But they are NOT out.

    Actually instead of “Get out there and enjoy” for art experiences, it is a case of “Get in there and enjoy.” Modify your expectations and what the art community is already doing will amaze you. Here we begin our short tour through the virtual arts scene in a pandemic.

    Art & Computers: Digital Playmates

    First,
    I want to remind you that video games are no stranger to the arts. The
    release of Civilization IV in 2005 with title song “Baba Yetu
    (The Lord’s Prayer in Swahili) by Christopher Tin was the first piece
    of video game music to win a Grammy. Personally, I still find this video
    very moving and I use it as my introduction to my doctoral research
    topic.

    Virtual art show: Apart: posters from a social distance

    The Apart gallery had some static posters on the XR walls but also had some kinetic displays like a bunch of paper airplanes flying around.

     

    In
    a metaplay on real world events, the organizers of this art show
    challenged the contributors to make art posters to support the thoughts,
    feelings, and issues of COVID-19 and social distancing.

    I found
    the posters to be a wonderful mental interplay of World War II American
    propaganda and the COVID-19 Public Health efforts.

    Sales have
    ended on buying copies of the artwork, so let that be a lesson to you!
    Just because it is virtual does not mean art is FREE.

    You can still enter the art gallery here! [Update from 2026, it has closed.] It’s in Mozilla Hubs (WebXR) so you should just click and go. (Be
    patient and nice just like you would at an art gallery, people!)

    Hat tip: https://paradowski.com/

    Art show: AA Earth Gallery

     

    Hosted in Mozilla Hubs too and still open!  [Update from 2026, it is closed]

    “The
    project was made to mark 50 years of Earth Day, an annual event held in
    support of environmental protection. All the works on display respond
    to the theme of Earth and human relationships.”

    Clubbing: The Music Scene

    Did I mention that I went clubbing in Paris a few weeks ago? I just like the way that SOUNDS. In
    all seriousness, I never left New York and I only found out about this
    event a couple of hours before it started. And, she writes wincing, I
    had to be late for the actual event but the DJ after some gentle nudging
    played another hour just for my tribe! Yes! Do not be unnerved by all
    the Santas. Remember, Santa is jolly?!?  

    This was the DJ who I’m not going to disclose here as a really cool VR day job.

    The lesson here: Set your social media to *search* for art experiences.

    Live art: SketchGroup (Use Chrome for the link)

    Instead
    of a shared Google doc for your next meeting, how about having an
    artist live sketch your thoughts using Tilt-brush in a space that you
    can re-enter? Talk about a Memory Palace.

    VR Concert: Glastonbury Shangri-La music festival in Sansar

    Yes,
    Sansar is a specific app download. But this was simulcast to Twitch,
    Beatport, YouTube, and Facebook to 4.3 million possible attendees. So,
    no excuses.

    I love my tweet above, I’m writing EXACTLY like I’m in
    a loud event and all I can get out is yelling “MUSIC IS FUN!” while
    pointing to the stage.

    VR Theater: The Tempest by Shakespeare

    “Starting
    July 9 showings will be presented in Tender Claws’ groundbreaking
    virtual theater. Tickets for The Under Presents: Tempest sell for $15
    and that buys you a live performance from an actor who casts you in the
    play for a show running approximately 40 minutes.”

    Did you catch that? Pay your ticket price, show up at a time, and you are in the play!

    The actor and 3 spirits from The Tempest from The Under Presents


     

    “Participants
    are tapped to dress up in costumes and pantomime parts of the
    experience which play out as much in virtual reality as they do in the
    imagination of the player. That’s a remarkable feat and exactly what makes this unlike anything else in VR right now. The Tempest is a fascinating evolution for both Tender Claws and The Under Presents.”

    Suffered through all this art and really want team sports to play at home? Uhm, have you heard of paintball?

    What did I miss or is still coming up?

    SIMULACRA (still running!)

    Virtual Arcade @Cannes XR 

    ComicCon at Home (running now)

    Museum of Other Realities (Hosts new and running shows)

    Virtual Fashion Show – July 29, 2020

    VR Events

    There
    really are NO excuses not to support the art scene right now in
    virtual, online, and computer-mediated senses. It’s safe and it’s
    important.

    I conclude with these words from Ben Okri in his article, We Need Art More Than Ever:

    “For
    too long art has been seen as an extra, an add-on, something
    dispensable unless it can prove its worth by numbers and quotas. It may
    be that we lost sight of art’s special value because prosperity obscured
    its meaning, its profound questions, and its uncanny capacity for
    transcendence.

    It is in the face of death that art becomes most
    powerful. It was said that during the time of the Black Death in Italy,
    people carried paintings through the streets to confront the plague.
    Some might say that it was not the paintings themselves that were seen
    as death-fighting images, but the subjects of the paintings, the
    Madonnas and the images of Christ, that were being used to confront a
    scale of death the people could not understand. It hardly matters which
    it was: art became a weapon against the plague.”

    Stay safe.

    #VirtualArt
    #VirtualMusic #VirtualMusicFestival #VR #VirtualReality #Sansar
    #Glastonbury #LostHorizon #Civilization4 #BabaYetu #ChristopherTin
    #GrammyAward #ApartPostersFromASocialDistance #AAEarthGallery
    #MozillaHubs #TiltBrush #Oculus #Tempest #CannesXR #ComicCon
    #MuseumOfOtherRealities #WeNeedArt #VirtualArtRealFeels

    Updated images, font, and indicated a few dead links (but try Internet Archive!) on February 21, 2026.

  • Best Avatars in XR

    Best Avatars in XR

     

    At a recent conference, I asked a panel for their opinion of best clothing/avatars in VR right now. To my surprise, one panelist answered “RecRoom”.

    I thought about her answer afterwards and realized that she was probably referring to the creativity that the avatars can wear many different add-ons in that platform. Users can each be very unique with what they purchase and wear in RecRoom.

    But also interesting in RecRoom is the fact that the base avatar is not gendered.  An avatar is made male, female, or other completely by the choice of clothing or add-ons. The base shape is exactly the same size (no difference for child or adult, same head, torso, and hands).

    Interesting choice…but I disagree for different reasons. I pick a different platform for a different reason altogether.  To me, it’s not about how the avatars look, it’s how the avatars move.

    NeosVR

    First place in my judgment of best avatars in XR in 2020 is NeosVR. (By November 2021, it appears to be now named just Neos.)

    NeosVR is a download and I found that I really needed help to set up an avatar.  So the entry point is really high on the difficulty scale.

     

    Spaces in NeosVR in 2020 could hold a maximum of about 40 users (somewhat low, now in 2021 compared to the competitors). Neos has a nice Discord Community and I recommend it.

    However, NeosVR has one feature in April 2020 that was ahead of the pack:

    Avatars could – in live time – impact OTHER avatars.  That feature barely exists as I write in November 2021.  I saw one avatar reach up and wiggle the ear of another avatar.  That’s not a script, program, animation, or pose ball—it was spontaneous and live.  Neither avatar user (as best as I can determine) was wearing a haptic suit (over the ears?) so that point is irrelevant.

    But the closest I’ve seen to this in other platforms so far is the fictional moment from Ready Player One when Art3mis touches Wade Watson on the chest and he’s wearing a haptic vest and “felt” it.  Of course, that’s all staged…touching a vest that is designed to be touched isn’t really news.

    If you’d like to dive down that rabbit hole, go ahead and read Ready Player One fully as the book because it goes “all the way” and I think provides a good commentary on body touching in VR.

    Spoiler alert: people reject it.

    There is another close item to this but…now I can’t find it (very typical for me). It is the grabbing and moving of fabric in real time in VR.  Again, NOT a program, not planned, not preset. It is spontaneous. So we are getting very close to this being in EVERY avatar…very close now.  We’ll barely remember the days when we could not do this.

     

    2nd place is a love/hate time with Sansar and their avatars.

    First, the hate. I hate that, in 2020, of the dozen or so default free avatars you could pick, the ONLY female avatar was scantily clad and her boobs deserved their own zip code.  Really.

     

    But now the love. Once I figured out how to change my avatar AND dress the clothes to fit her body, the avatar’s thighs jiggled!  Since we tend to see our avatars from behind as the default camera view, I was delighted to see my avatar run, dance, and jump with some real junk in the trunk.  It was awesome. Well done, Sansar.

    P.S. Worst avatars in XR?  Oy. I gotta say that the limited choices in both Engage and Virbela are tough to look at. 😕