Tag: Cost

  • 2 out of 4

    2 out of 4

     Twitter post dated November 29, 2021.

    “It has been proven that people learn better through an immersive experience. The training tools powered by Virtual/Augmented Reality enable users to retain the material better while cutting costs & eliminating safety risks. Read [link].  #VirtualReality #VR #AR

    So there are 4 claims here:

    A. people learn better through an immersive experience

    B.  enable users to retain the material better 

    C. cutting costs

    D. eliminate safety risks.

     

    And here’s my vote on these claims: 

    A. people learn better through an immersive experience – No. 👎

    B.  enable users to retain the material better  – No, because ‘better’ is flaky. I’ll shoot at “retain” too. 👎

    C. cutting costs – Yes. 👍

    D. eliminate safety risks.- Yes. 👍

     

    The link provided goes to a business website that is selling developer services to make things in Unity.  On the front page, there are NO claims about learning that I can find at all.  So the “Read:” doesn’t seem to invite you to read more about facts supporting those claims. They are asking you to read all about how their business is cool.

     

    Overall. that’s a score of 50%.  Still, failing.

     

    Remember that I’ve pointed to how dangerous & misleading “hand waive” language is.  As soon as this started with “It has been proven that…” my hackles go up. 

    😦

  • Given equal results, instructional designers recommend the least expensive option. Or do they?

    Given equal results, instructional designers recommend the least expensive option. Or do they?

     

    To my regret, I recently deleted this sentence from my soon-to-be published book chapter:

    Instructional
    designers are ethically bound, that if all learning outcomes are equal,
    to recommend the least expensive, most environmentally sensitive, and
    most socio-culturally aware method.

    I was asked to provide references to back up this claim. Hmm…isn’t this considered a tenet of instructional design?

    Actually, isn’t this a basic truth about all designers everywhere? Part of the job of a designer is to

    A) know all of the options and

    B) know the strengths and weaknesses of those options which naturally leads a designer to

    C)
    present the options to their client, highlighting the designer’s
    judgment of BEST choice, even if that best choice is not what the client
    is hoping for.

    (more…)