Tag: AltspaceVR

  • Play. Dead.

    Play. Dead.

     

    Decorative scene of trees in tall grass looking out to faraway blue mountains

    Have you ever been baptized? I mean adult baptism that you could remember. I’m not worried so much about your beliefs, what religion, or your soul (sorry, your circus, your monkeys).

    I’ve been thinking about how baptism is like ‘play acting’ your death. Religiously, it is supposed to symbolize dying (going under the water) and being reborn (coming up out of the water).  

    Last Friday, March 10, 2023, AltspaceVR shut down. For those that study the interrelationship between avatars and human beings (i.e. the Proteus Effect), being inside a platform while it shut down was like a form of play acting your death.

    I wasn’t planning on being inside the platform when it shut down. AltspaceVR was never one of my favorite VR platforms. But the educator community in Altspace was HUGE, HUGE, HUGE comparatively (Educators in VR claims 6,000 members now). The art & concert crowd was decent too; lots of creative & innovative stuff going on.  

    AltspaceVR had its annoyances. 

    • It was a downloaded application = bulky, on a scale of 1 to 10. Don’t get me started on Steam.
    • Macs weren’t allowed in for the longest time.
    • Back in 2020 and early pandemic days, kids be-bopped in everywhere and were ALL OF 13 years of age, if you know what I mean.
    • But my biggest peeve? No public chat.  So, never, ever was there the ability to share links, write snarky comments, spell out words, etc. Grr….Hard to believe a major platform would blank on something that Zoom can do.

    But I digress.

    I caught a friend live-casting from inside AltspaceVR inside the final hour. So I decided to go in to where he was. When I logged in, I could see the last few events holding up the tent poles.

    In the final 3 days the events got really sad names:

    • Closing Celebration
    • Sunset Party
    • The Final Countdown
    • A Sad Tour
    • Africa Says Goodbye
    • Goodbye Altspace 
    • Party ’til the end
    • This is not goodbye
    • Goodbye to AltspaceVR
    • And some cheeky kids (?), “HELL NO! WE WON’T GO CAMPFIRE”

    I joined The Sunset of AltspaceVR held by the classy group, EvolVR. I’d never been to their events.

    I was warned 2 days before that the “end” would feel like a glitch.

    But the overall impression I got as I walked around their Zen meditation space was two things:

    1. Friends meeting up. Folks were in small groups. There were only a handful of solos like me. They were chipping in stories about not being sure they could log in, but they made it.

    2. Unfair. The vibe, after being sad, was unfair. No one felt that what was happening was deserved.

    Plenty of folks had been making comments in social media that the shutdown was ‘foreseen’ and ‘inevitable’.  But still…it felt NOT FAIR. Like something GOOD was about to be GONE.

    If I was asked what the mood was, it was like a funeral before a death.

    We heard stories, there was a song dedicated to the shutdown, and due to the magic of Altspace, we could see emojis from users in other instances so at times, the space was non-stop hearts.

    I was quite surprised to hear developers, users, artists, designers profoundly THANK AltspaceVR for what it had done for their lives. There were many comments of “I changed because of AltspaceVR.”

    We were given about 10 minutes to mill about and talk before the meditation host started the last planned event. Unfortunately, as a group, we were spreading from 3 instances to 5 instances  with over 200 attendees. (Note: Altspace VR’s purported daily attendance total number was 1,000). We were told planned lantern releases were happening but I didn’t figure it out. I was one of the ones that preferred to take a slow walk around the Zen island, letting the tall grass brush past my avatar’s body, hands, and face. (Like that? How can I remember a physical feeling I NEVER HAD?)

    We were pulled together for the final meditation and a scene change busted. Such is the way with a VR platform that had been getting less and less attention over the past 3 months. So we stayed put in the Zen space and the host told us he would mute the entire audience. There was one gasp of “What??” but really, we were already into step 3 of “From now on, you will not be able to do what you want to do” mode (aka, death).

    He ran a lovely 5 minute meditation, asking us to conjure up our favorite AltspaceVR space and then imagine our loved AltspaceVR friends in that space with us. (Side note: I was QUITE surprised who ended up in my meditation…let’s just say that I’ve been working on my ‘pray for your enemies’ Christian element and whoa did they show up!!  I guess the ‘love your enemies’ thing is really working for me.  I had to smile as I saw them, with no anger, no hate, no disgust. I was just happy to see them. Sniff.😔)

     

    Screen capture of Journey to the Cove in AltspaceVR.

    Then, the clock ticked over from 1:00 p.m. Eastern US to 1:01, 1:02.  By 1:03 the host said “Hell, we’re in overtime, I’m turning mics back on!” and he encouraged everyone that wanted to to join a hug puddle around him. 

    It looked lovely (it’s in the video below).  But it was not for me.

    I turned on my avatar’s non-existent heels and went back into the tall grass. I was moving towards the moon and the trees. I found some water to watch and I stayed looking down at the ripples. I could hear crickets.

    And then, just as it was predicted, I was simply winked OUT of the space. It was 1:08 p.m. Eastern US. The crickets kept going. That was a bit spooky, but just like real death (I’ve heard) in that hearing goes on a little longer than heartbeats or sight (as the brain can operate on sound signals for longer without oxygen).

    I just sat and listened. Listened for anything. Anything OTHER than crickets. Nope. Nothing.
    I sniffed a bit. 😓

    After 1 minute, I had tried all the buttons. Silly me, you KNOW you are dying and yet you still think maybe I can get back into the space. Humans. (In hindsight, how amazingly ridiculous! I’m attending an event LITERALLY DESIGNED FOR DEATH. I know I’ll be glitched out. We’ll all be glitched out. It’s not personal. And yet, when the moment comes, there is a voice that says “Maybe I can get back into that event–already in overtime– that was designed to glitch me out.” Make note: whoever you are in life is EXACTLY who you will be in death.)

    At 1:09 p.m. Eastern US, I used the X in the upper right hand window corner, and I closed the program. I took a few breaths.

    Death.

    Practicing death.

    Like baptism. Because here I was breathing afterwards. I was OK. It was a computer program, after all, right?

    When I was baptized, I was with a church and religion that did it up– they were the Baptists!!  (Don’t worry, I’m not affiliated with them now. I jokingly say that I disagree with more of what the Baptists believe, than agree.) But I was in a 10,000 seat church where the dunk tank was the size of a HUGE bathtub or small pool suspended ABOVE THE MAIN STAGE where half of it was see-through glass.

    Photo of First Baptist Church of Jacksonville Baptism space.

    I had been prepped on what would happen and prepped on how I would be wearing my 2 bed sheets. I’ll tell ya, THIS the Baptists can do AMAZINGLY. Women get 2 sheets. Men get 1. White.  And they give you instructions on how to fold, tuck, and finagle those puppies so that nothing is seen–even soaking wet.  Major applause! 👏

    I’d opted for the “Yes please I do not want water going up my nose” technique where I put my nose in a crab claw pinch and had a washcloth over my nose and mouth.

    There were 3 burly men in the tank: one walks you in, one dunks, and the other walks you out. It’s done slowly, one person at a time. Children first with lower water levels.

    I was with the adults.

    I went in as gracefully as one can when wrapped up tighter than a burrito.  I put myself into my ‘one arm takes care of my nose and the other arm locks into the first arm’ and the burly man was ready to dunk. I honestly don’t remember the exact instruction but I think I had to bend my knees in already chest deep water.

    I do remember the last thing I saw.

    As as the warm water started to swirl really all around me, I saw BRIGHT LIGHTS, I mean, wicked bright lights (these are STAGE LIGHTS, yos!) beaming right down straight into my eyeballs.  Too bright to look at, so I closed my eyes.

    But for one brief moment, I thought, if this is what death feels like, it’s warm and bright and honestly not too bad.

    And then I was up. Sputtering, but fine. I was being walked out and there was a little audience clapping (the baptism despite being SO visible was actually a sparsely attended church event).  I was up on the floor walking over those mats that you can drip like a soaked rat over and I was off to the changing room to try to put myself back together. #hairdryerplease

    So…what does all of THAT have to do with each other?  It just makes me think about death, the before and the after.

    Later that shutdown afternoon, someone wrote that a social VR platform has never shutdown before…so she was studying the timing.  She’s on to something. 

    You see, I joined Second Life in 2008, now 15 years ago…and I’ve never left. I actually went back into Second Life 3 hours after this AltspaceVR shutdown event (after also having spent 1.5 hours in Mozilla Hubs). So I haven’t had to lose my avatar in Second Life.

    Sure there are platforms I’ve been to once and I just don’t care to go back (I’m looking at you Cryptovoxels) but I haven’t had to see my scenes disappear.  The AltspaceVR world creators took this very badly. They could remove their assets, but removing how things were set was very difficult.  I feel for them.

    They are porting off to other platforms (where the dead are, the vultures will gather) like Spatial, Mozilla Hubs, or FrameVR. I’ve seen one stupid but valiant attempt to lure folks by Virbela (stupid b/c you can import zero of your own assets into Virbela).

    But I’m touched that the AltspaceVR folks seemed to know we were out here and having a hard time. They posted one final message (I’ve captured it from a friend).

    Classy final touch, AltspaceVR.

    Thank you and goodbye.

    Please watch my video. And thank YOU!~

    Note: this post is simultaneously posted to a LinkedIn article.

    #AltspaceVR #Altspace #Microsoft #death #baptism #shutdown #virtualworlds #virtualreality #life

  • Long live the online chat!

    Long live the online chat!

    Photo of fingers poised over a laptop keyboard.

     Photo by Glenn Carstens-Peters on Unsplash

     

    Response piece to:

    The online meeting chat is dead: long live the online meeting chat!

    I realize this is an opinion piece but, I so agree with this! I love chat functions and miss them, unlike in this piece that compares online chat to face-to-face classrooms, but in virtual reality platforms that do NOT have a group chat function (#AltspaceVR, I’m looking directly at you).

    Having taught online for 14 years full time, I used to teach new faculty how to stir up the chat and get it going for online classes:

    • I encourage the “Pre-Chat Chat”, that is, make ONLY NON-academic chat in the chat pod before class starts.
    • Invite the learners to think of the chat pod as “theirs” and only interject in writing in the chat pod during lecture with links, spellings, things that must be seen in text to be understood (aka vocabulary)
    • Questions where no one’s answer is wrong (I love these for “what’s your favorite…” or “what most….”—- and quasi-experts in assessment say that higher level thinking can’t happen online, p-ha! 😆 It so can!! )
    • Saying a learner’s name out loud with their comment – that works GREAT for getting more and more chat, stirring the pot, aka anti crickets). People just LOVE hearing their own name said out loud. Bonus points, by NOT reading a comment out loud you can tamp down a nasty dissenter.
  • Visiting the Dublin Docklands with 3DcampVR

    Visiting the Dublin Docklands with 3DcampVR

     

    Recently, I visited a virtual Dublin Docklands to understand the uses
    of real-time data in Unity-generated spaces. But I didn’t wake up that
    day knowing I was going to do that. This is my story of a serendipitous
    Meetup with 3DcampVR. If you like to experiment with virtual spaces,
    feel immersed in new places, and imagine the possibilities with all
    kinds of spatial computing, join us on this journey!

    It started with a buzzing phone…

    In
    a completely unusual way for me to wake up, at 6 a.m. Eastern, my phone
    started buzzing with messages. It was a research colleague telling me
    that I had to sign up for a Meetup. We are in the middle of an online
    conference so I thought it was a larger conference event that I could
    catch later. While I tried to put the phone down and start my day, it
    kept buzzing with instructions on how to sign up. This was disturbing my
    quality oatmeal eating time. My colleague was insistent.

    Finally getting online to look at the Meetup
    directly, I read the instructions and scrolled to the bottom of the
    page where it said “Only 10 slots left!” The caffeine hit at that moment
    and I started to get my log-ins and contacts straightened out to
    attend. I still didn’t quite know why I was going, but I was intrigued
    by this line: “Participants will be encouraged to discuss their
    experiences of the Dublin Docklands by our asking about the missing
    sites in the model in AltspaceVR
    .” I don’t even know Dublin! How
    can I know what’s missing? But alas, as a good learner, I spent an hour
    wandering freely around the space observing everything to just see what I
    could see.

    Early observations

    While I have not IRL been to the Docklands, I have read the powerful “1916” by Morgan Llywelyn and I love the Dublin Rising 1916 – 2016
    tour. When first transported into the space, you are on the edge of the
    wide open dock space. You will not feel cramped or as if the buildings
    are towering down on you. I could almost feel the surely constant
    breezes that happen in wide open water spaces. Walking in AltspaceVR is
    fast & easy so you can get up, down, and via bridges across the
    spaces within moments. More on how that fast walking got me in trouble
    later.

    True to promise, a few buildings are incredibly detailed.
    You can easily walk in. There are spaces, columns, and even elevator
    shafts. Looking at the views from inside of a building out were
    beautiful. I could almost feel the sunshine streaming through the
    windows.

    Back outside, the bridges are incredibly detailed and
    artistic. Where else are you going to get daytime photos from standing
    in the middle of either set of lanes?

     


    My
    favorite find? What appears to be a window purposely left open in one
    of the buildings. I won’t tell you where. You’ll have to find it.

    See, aren’t we already having fun?

    The tour begins

    Right
    before the set time, AltspaceVR pushed an update, but that only took
    one minute to apply. We were greeted by name by our host James Corbett
    directly upon arrival. James introduced our main guides, Oliver (Ollie)
    Dawkins (NCG at NUIM), and Gareth Young (V-SENSE at TCD). Unfortunately,
    Gareth’s audio went out but that lead to a running joke and some
    hilarious gesture-based communication for which Gareth was a totally
    good sport.


    Our first stop on the tour was directly next to us at the Dublin Convention Centre.

    Real life:


    Unity-generated:


    We
    were able to walk inside and up the escalator ramps, which as per
    typical me, I fell off of three times to arrive at the 4th floor views.

     


     


     

    Here
    we discussed what the uses of virtual spaces like this would be.
    Additionally, we were challenged to add to those thoughts what the
    benefit of real-time data would be to depictions of virtual space,
    called deep mapping. This was the real food for thought of the experience.

    • What
      if you wanted to watch the rising water levels in case of flood, but it
      is nighttime and live scene cameras are of no help? A virtual depiction
      of real water levels could help.
    • What if an elderly couple need
      to visit a new medical office building, but they have no idea which
      floor or office to head to, or even which door to the building they
      should park their auto near? A virtual depiction could help.
    • What
      if you wanted to be a tourist but you like to “see” the experience
      before you arrive to help allay fears of agorophobia or social
      interactions? Virtual again, to the rescue.

    The Central Bank

    Some nice group selfies at the stunning Central Bank building!

      

     


    3D Modeling

    Next stop was to the Admiral Brown statue to
    talk about the challenges of laying photos images over Unity-created
    objects. We are not at the end state with this challenge but it is
    interesting to think about. How shiny should a statue’s boot be? As you
    can see, this model is getting stunningly close to real.






    Right
    here, that walking speed thing came into play. I walked too slow and
    lost the group. For one moment, I seriously looked up and down the
    Docklands and saw no movement at all. Which way did they go? I thought
    of hugging a tree…or a lamp post in this case. Hooray that my hosts
    came to find me and walked me to a teleporter! I don’t think I properly
    said thank you enough for that, so THANK YOU!
    #alwaysremembertofindlosttourists

    Wrap Up

    Our final stop
    on the tour was Luke Kelly statue virtual space. This had a playground
    feel. I was reminded of the original creations from Second Life where
    trees were literally 2 flat planes intersecting. We were able to move
    all around the space and blow off some virtual energy by trying to walk
    around and through things. At the end, we shared our interest in virtual
    spaces. What an amazing group! We are all interested in big data, live
    data, content capture, and all local Dublin developments for Unity.
    Within a day, we’ve found each other in social networking and I’m eager to follow what’s next for the 3DcampVR group!

    My thanks to the host and guides for a truly great time! It’s rare to meet a such a nice group of people dedicated to a very difficult and yet lofty challenge!

     
     

    #3DcampVR #Dublin #DublinDocklands #VirtualTour #AltspaceVR #BigData #LiveData #SpatialComputing #3DModelling #DeepMap 

     

    This article originally posted to LinkedIn on February 20, 2020. Updated with re-added screen captures and a font change on February 23, 2026.