{"id":547,"date":"2023-10-01T17:50:00","date_gmt":"2023-10-01T17:50:00","guid":{"rendered":"https:\/\/cogitateandpercolate.com\/?p=547"},"modified":"2026-06-29T13:52:42","modified_gmt":"2026-06-29T13:52:42","slug":"instructional-design-in-the-metaverse-references","status":"publish","type":"post","link":"https:\/\/cogitateandpercolate.com\/?p=547","title":{"rendered":"Instructional Design in the Metaverse References"},"content":{"rendered":"<p>&nbsp;<\/p>\n<div class=\"separator\" style=\"clear: both;text-align: center\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEj_84-3DIpPAHVMctlRf7lyTdeHd8XIiaqk3z8b9HsgW4k-mW3gpaRupX565XSI8YMjkEFXSM2ZXmPTyVdk2VS9T_H05eOMsXMUsuvFqvZrcbCA8gft_EG3dBgFteoNpcQfp33Nt9A8hXmQZwVi9R80hpsBuFs2aKuoqeiOl_gHJ1ZIXNNJAZCVrSbDsH0\/w640-h640\/closeup%20of%20book.png\" style=\"margin-left: 1em;margin-right: 1em\"><img decoding=\"async\" border=\"0\" data-original-height=\"1024\" data-original-width=\"1024\" height=\"640\" data-src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEj_84-3DIpPAHVMctlRf7lyTdeHd8XIiaqk3z8b9HsgW4k-mW3gpaRupX565XSI8YMjkEFXSM2ZXmPTyVdk2VS9T_H05eOMsXMUsuvFqvZrcbCA8gft_EG3dBgFteoNpcQfp33Nt9A8hXmQZwVi9R80hpsBuFs2aKuoqeiOl_gHJ1ZIXNNJAZCVrSbDsH0\/w640-h640\/closeup%20of%20book.png\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/640;\" \/><\/a><\/div>\n<p><\/p>\n<p>As I post my Instructional Design in the Metaverse article series, I&#8217;m trying to add web links as directly as possible to the references, bearing in mind that most of my readers are like me and might <b><u>not<\/u><\/b> have institutional library access.<\/p>\n<p>However, I respect that some folks might want the whole formatted enchilada. So here you go!<\/p>\n<h2 style=\"text-align: left\">References<\/h2>\n<p>Abbas, A., Seo, J., Ahn, S., Luo, Y., Wyllie, M. J., Lee, G., &amp; Billinghurst, M. (2023). How immersive virtual reality safety training system features impact learning outcomes: An experimental study of forklift training. Journal of Management in Engineering, 39(1), 04022068.<\/p>\n<p>Alger, M. (2015, September). Visual design methods for virtual reality. Ravensbourne. <a href=\"http:\/\/aperturesciencellc.com\/vr\/VisualDesignMethodsforVR%20MikeAlger.pdf\">http:\/\/aperturesciencellc.com\/vr\/VisualDesignMethodsforVR MikeAlger.pdf<\/a><\/p>\n<p>Alger, M. (2020). XR design theory and practice for digital eyewear. [Video]. YouTube. <a href=\"https:\/\/youtu.be\/4o__z7aPlMw\">https:\/\/youtu.be\/4o__z7aPlMw<\/a><\/p>\n<p>Asare, A. H. Y., Annan, J. N., &amp; Ngman-Wara, E. I. (2022). The Effect of virtual laboratory on student teachers\u2019 achievement in integrated science in Bagabaga College of Education, Tamale, Ghana. European Journal of Research and Reflection in Educational Sciences, 10(1).<\/p>\n<p>Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. WW Norton &amp; Company. <\/p>\n<p>Beck, D., Morgado, L., &amp; O&#8217;Shea, P. (2023). Educational practices and strategies with immersive learning environments: Mapping of reviews for using the metaverse. IEEE Transactions on Learning Technologies.<\/p>\n<p>Bretan, J. (2020, August 8). How teachers in Poland used Half-Life: Alyx and VR for remote teaching during a global pandemic. UploadVR. <a href=\"https:\/\/www.uploadvr.com\/teachers-poland-half-life-alyx-vr\/\">https:\/\/www.uploadvr.com\/teachers-poland-half-life-alyx-vr\/<\/a><\/p>\n<p>Checa, D., &amp; Bustillo, A. (2023). Virtual reality for learning. In: Current Topics in Behavioral Neurosciences. Springer, Berlin, Heidelberg.<a href=\"https:\/\/doi.org\/10.1007\/7854_2022_404\"> https:\/\/doi.org\/10.1007\/7854_2022_404<\/a><\/p>\n<p>Clark, D. (2022). Learning experience design: How to create effective learning that works. Kogan Page Publishers.<\/p>\n<p>Clark, J. L. (2021, October 8). Recommendations for accessible pedagogy with immersive technology. #DLFteach Publications, 2. <a href=\"https:\/\/dlfteach.pubpub.org\/pub\/vol2-clark-recommendations-for-accessible-pedagogy-with-immersive-technology\">https:\/\/dlfteach.pubpub.org\/pub\/vol2-clark-recommendations-for-accessible-pedagogy-with-immersive-technology<\/a><\/p>\n<p>Clark, R. C., &amp; Mayer, R. E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning. John Wiley &amp; Sons.<\/p>\n<p>Cofr\u00e9, H., N\u00fa\u00f1ez, P., Santib\u00e1\u00f1ez, D., Pavez, J. M., Valencia, M., &amp; Vergara, C. (2019). A critical review of students\u2019 and teachers\u2019 understandings of nature of science. Science &amp; Education, 28, 205-248.<\/p>\n<p>Cummings, J. J., &amp; Bailenson, J. N. (2016). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media psychology, 19(2), 272-309.<\/p>\n<p>Decherney, P. &amp; Levander, C. (2020, April 23). The hottest job in higher education: Instructional designer. Inside Higher Ed. <a href=\"https:\/\/www.insidehighered.com\/digital-learning\/blogs\/education-time-corona\/hottest-job-higher-education-instructional-designer\">https:\/\/www.insidehighered.com\/digital-learning\/blogs\/education-time-corona\/hottest-job-higher-education-instructional-designer<\/a><\/p>\n<p>Dede, C. (2021). Looking back: Insights from a century of cumulative research in immersive learning [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/live\/l3tw6O8Hn-s?feature=share&amp;t=1663\">https:\/\/www.youtube.com\/live\/l3tw6O8Hn-s?feature=share&amp;t=1663<\/a><\/p>\n<p>Dodds, H. E. (2021). Immersive learning environments: Designing XR into higher education. A Practitioner&#8217;s Guide to Instructional Design in Higher Education. EdTech Books. <a href=\"https:\/\/edtechbooks.org\/id_highered\/immersive_learning_e\">https:\/\/edtechbooks.org\/id_highered\/immersive_learning_e<\/a><\/p>\n<p>Dreimane, L. F. (2020). Virtual reality learning experience evaluation tool for instructional designers and educators. In New perspectives on virtual and augmented reality (pp. 3-21). Routledge.<\/p>\n<p>Eckert, D., &amp; Mower, A. (2020). The effectiveness of virtual reality soft skills training in the enterprise: a study. <a href=\"https:\/\/www.pwc.com\/us\/en\/services\/consulting\/technology\/emerging-technology\/assets\/pwc-understanding-the-effectiveness-of-soft-skills-training-in-the-enterprise-a-study.pd\">https:\/\/www.pwc.com\/us\/en\/services\/consulting\/technology\/emerging-technology\/assets\/pwc-understanding-the-effectiveness-of-soft-skills-training-in-the-enterprise-a-study.pdf<\/a><\/p>\n<p>Faller, P. (2017, October 3). Putting people first: Tips and advice from UX pioneer Don Norman. Adobe Blog. <a href=\"https:\/\/blog.adobe.com\/en\/publish\/2017\/10\/03\/putting-people-first-tips-and-advice-from-ux-pioneer-don-norman\">https:\/\/blog.adobe.com\/en\/publish\/2017\/10\/03\/putting-people-first-tips-and-advice-from-ux-pioneer-don-norman<\/a><\/p>\n<p>Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy? British journal of educational technology, 46(2), 412-422.<\/p>\n<p>Hamilton, D., McKechnie, J., Edgerton, E., &amp; Wilson, C. (2021). Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education, 8(1), 1-32.<\/p>\n<p>Honebein, P. C., &amp; Reigeluth, C. M. (2023). How do we solve a problem like media and methods. In: West, R., &amp; Leary, H. (Eds.), Foundations of learning and instructional design technology. <a href=\"https:\/\/edtechbooks.org\/foundations_of_learn\/also_32_media_method\/simple\">https:\/\/edtechbooks.org\/foundations_of_learn\/also_32_media_method\/simple<\/a><\/p>\n<p>Huang, W., Roscoe, R. D., Johnson\u2010Glenberg, M. C., &amp; Craig, S. D. (2021). Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion. Journal of Computer Assisted Learning, 37(3), 745-758.<\/p>\n<p>Hughes, A. M., Gregory, M. E., Joseph, D. L., Sonesh, S. C., Marlow, S. L., Lacerenza, C. N., Benishek, L.E., King, H. B., &amp; Salas, E. (2016). Saving lives: A meta-analysis of team training in healthcare. Journal of Applied Psychology, 101(9), 1266.<\/p>\n<p>Jaehnig, J. (2022, November 11). ExpressVPN survey explores immersive tech in the workplace. AR Post. <a href=\"https:\/\/arpost.co\/2022\/11\/11\/expressvpn-survey-immersive-tech-workplace\/\">https:\/\/arpost.co\/2022\/11\/11\/expressvpn-survey-immersive-tech-workplace\/<\/a><\/p>\n<p>Johnson-Glenberg, M. C. (2018). Immersive VR and education: Embodied design principles that include gesture and hand controls. Frontiers in Robotics and AI, 81.<\/p>\n<p>Johnson\u2010Glenberg, M. C., Bartolomea, H., &amp; Kalina, E. (2021). Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences. Journal of Computer Assisted Learning, 37(5), 1263-1284.<\/p>\n<p>Kaplan, A. D., Cruit, J., Endsley, M., Beers, S. M., Sawyer, B. D., &amp; Hancock, P. A. (2021). The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: A meta-analysis. Human factors, 63(4), 706-726.<\/p>\n<p>Khan Academy. (2017). Pixar in a box: Introduction to storytelling [Video]. YouTube. <a href=\"https:\/\/youtu.be\/1rMnzNZkIX0\">https:\/\/youtu.be\/1rMnzNZkIX0<\/a><\/p>\n<p>Lederman, N.G., &amp; Lederman, J.S. (2016). Publishing findings that are not significant: Can non-significant findings be significant? J Sci Teacher Educ 27, 349\u2013355. <a href=\"https:\/\/doi.org\/10.1007\/s10972-016-9475-2\">https:\/\/doi.org\/10.1007\/s10972-016-9475-2<\/a><\/p>\n<p>Lichaw, D. (2016). The user&#8217;s journey: Storymapping projects that people love. New York: Rosenfeld Media<\/p>\n<p>Makransky, G. (2023). The immersion principle in multimedia learning. In R. E. Mayer &amp; L. Fiorella (Eds.), The Cambridge handbook of multimedia learning (pp. 296\u2013302). (3rd ed.). New York: Cambridge University Press.<\/p>\n<p>Makransky, G., Borre\u2010Gude, S., &amp; Mayer, R. E. (2019). Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments. Journal of Computer Assisted Learning, 35(6), 691-707.<\/p>\n<p>Makransky, G., Terkildsen, T. S., &amp; Mayer, R. E. (2019). Adding immersive virtual reality to a science lab simulation causes more presence but less learning. Learning and instruction, 60, 225-236.<\/p>\n<p>Markowitz, D. M., Laha, R., Perone, B. P., Pea, R. D., &amp; Bailenson, J. N. (2018). Immersive virtual reality field trips facilitate learning about climate change. Frontiers in psychology, 9, 2364. <\/p>\n<p>Mayer, R. E. (2020). Multimedia learning (3rd ed). New York: Cambridge University Press. <a href=\"https:\/\/www.cambridge.org\/highereducation\/books\/multimedia-learning\/FB7E79A165D24D47CEACEB4D2C426ECD#overview\">https:\/\/www.cambridge.org\/highereducation\/books\/multimedia-learning\/FB7E79A165D24D47CEACEB4D2C426ECD#overview<\/a><\/p>\n<p>Metcalf, S. J., Chen, J. A., Kamarainen, A. M., Frumin, K. M., Vickrey, T. L., Grotzer, T. A., &amp; Dede, C. J. (2019). Transitions in student motivation during a MUVE-based ecosystem science curriculum: An evaluation of the novelty effect. In Emerging technologies in virtual learning environments (pp. 96-115). IGI Global.<\/p>\n<p>MIT Teaching and Learning Lab. (2023). Where to start: Backward design <a href=\"https:\/\/tll.mit.edu\/teaching-resources\/course-design\/backward-design\/\">https:\/\/tll.mit.edu\/teaching-resources\/course-design\/backward-design\/<\/a><\/p>\n<p>National Academies of Sciences, Engineering, and Medicine (2018). How people learn II: Learners, contexts, and cultures. Washington, DC: The National Academies Press. <a href=\"https:\/\/doi.org\/10.17226\/24783\">https:\/\/doi.org\/10.17226\/24783<\/a><\/p>\n<p>Ochs, C., &amp; Sonderegger, A. (2022). The interplay between presence and learning. Frontiers in Virtual Reality, 3, 742509.<\/p>\n<p>Parong, J., &amp; Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology, 110(6), 785.<\/p>\n<p>Parong, J., &amp; Mayer, R. E. (2021). Cognitive and affective processes for learning science in immersive virtual reality. Journal of Computer Assisted Learning, 37(1), 226-241.<\/p>\n<p>Praetorius, A. S., &amp; G\u00f6rlich, D. (2020, September). How avatars influence user behavior: A review on the proteus effect in virtual environments and video games. In Proceedings of the 15th International Conference on the Foundations of Digital Games (pp. 1-9).<\/p>\n<p>Reigeluth, C. M., &amp; Carr-Chellman, A. A. (Eds.). (2009). Instructional-design theories and models, volume III: Building a common knowledge base. (Vol. 3). Routledge.<\/p>\n<p>Reigeluth, C. M., &amp; Honebein, P. C. (2023). Will instructional methods and media ever live in unconfounded harmony? Generating useful media research via the instructional theory framework. Educational technology research and development, 1-21.<\/p>\n<p>Sahu, C. K., Young, C., &amp; Rai, R. (2021). Artificial intelligence (AI) in augmented reality (AR)-assisted manufacturing applications: a review. International Journal of Production Research, 59(16), 4903-4959.<\/p>\n<p>Schmidt, M., &amp; Glaser, N. (2021). Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder. Educational Technology Research and Development, 69(3), 1665-1699.<\/p>\n<p>Seymour, N. E., Gallagher, A. G., Roman, S. A., O\u2019brien, M. K., Bansal, V. K., Andersen, D. K., &amp; Satava, R. M. (2002). Virtual reality training improves operating room performance: results of a randomized, double-blinded study. Annals of surgery, 236(4), 458.<\/p>\n<p>Shi, F., &amp; Evans, J. (2023). Surprising combinations of research contents and contexts are related to impact and emerge with scientific outsiders from distant disciplines. Nature Communications, 14(1), 1641.<\/p>\n<p>Spilka, D. (2023, February 10). Immersive inspiration: Why extended reality learning holds multi-sector potential. AR Post. <a href=\"https:\/\/arpost.co\/2023\/02\/10\/extended-reality-learning-potential\/\">https:\/\/arpost.co\/2023\/02\/10\/extended-reality-learning-potential\/<\/a><\/p>\n<p>Stanford University. (2023). Teacher-centered vs. Student-centered course design. <a href=\"https:\/\/teachingcommons.stanford.edu\/teaching-guides\/foundations-course-design\/theory-practice\/teacher-centered-vs-student-centered\">https:\/\/teachingcommons.stanford.edu\/teaching-guides\/foundations-course-design\/theory-practice\/teacher-centered-vs-student-centered<\/a><\/p>\n<p>Thalheimer, W. (2006). Spacing learning events over time: What the research says. <a href=\"https:\/\/www.worklearning.com\/wp-content\/uploads\/2017\/10\/Spacing_Learning_Over_Time__March2009v1_.pdf\">https:\/\/www.worklearning.com\/wp-content\/uploads\/2017\/10\/Spacing_Learning_Over_Time__March2009v1_.pdf<\/a><\/p>\n<p>Thalheimer, W. (2018). The learning-transfer evaluation model: Sending messages to enable learning effectiveness. <a href=\"https:\/\/www.\/\">https:\/\/www. worklearning.com\/wp-content\/uploads\/2018\/02\/Thalheimer-The-Learning-Transfer-Evaluation-Model-Report-for-LTEM-v11a-002.pd<\/a>f<\/p>\n<p>Tlili, A., Huang, R., Shehata, B., Liu, D., Zhao, J., Metwally, A,, Wang, H., Denden, M., Bozkurt, A., Lee, L., Beyoglu, D., Altinay, F., Sharma, R.C., Altinay, Z., Li, Z., Liu, J., Ahmad, F., Hu, Y., Salha, S.,\u2026 Burgos, D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9: 24.<\/p>\n<p>Uttl, B., White, C. A., &amp; Gonzalez, D. W. (2017). Meta-analysis of faculty&#8217;s teaching effectiveness: Student evaluation of teaching ratings and student learning are not related. Studies in Educational Evaluation, 54, 22-42.<\/p>\n<p>Victor, M. (2023). The impact of virtual reality on historical education: An investigation into the effectiveness and efficacy of immersive learning experiences. International Journal of History Research, 3(2), 27-38.<\/p>\n<p>Washburn, B. (2022). Instructional design for non-training professionals. Endurance Learning. <a href=\"https:\/\/endurancelearning.com\/blog\/id-for-non-training-professionals\/\">https:\/\/endurancelearning.com\/blog\/id-for-non-training-professionals\/<\/a><\/p>\n<p>Yeung, K. L., Carpenter, S. K., &amp; Corral, D. (2021). A comprehensive review of educational technology on objective learning outcomes in academic contexts. Educational psychology review, 1-48.<\/p>\n<p>Zielinski, D. (2021, March 8). The growing impact of virtual reality training. HR Magazine. <a href=\"https:\/\/www.shrm.org\/hr-today\/news\/hr-magazine\/spring2021\/pages\/virtual-reality-training-spreads-its-wings.aspx\">https:\/\/www.shrm.org\/hr-today\/news\/hr-magazine\/spring2021\/pages\/virtual-reality-training-spreads-its-wings.aspx<\/a>Ziker, C., Truman, B., &amp; Dodds, H. (2021). Cross reality (XR): Challenges and opportunities across the spectrum. In: Ryoo, J., &amp; Winkelmann, K. (Eds.) Innovative Learning Environments in STEM Higher Education. SpringerBriefs in Statistics. Springer, Cham. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-58948-6_4\">https:\/\/doi.org\/10.1007\/978-3-030-58948-6_4<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\n&nbsp; As I post my Instructional Design in the Metaverse article series, I&#8217;m trying to add web links as directly&hellip;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/cogitateandpercolate.com\/?p=547\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;Instructional Design in the Metaverse References&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":548,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,13,72],"tags":[],"class_list":["post-547","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-instructional-design","category-metaverse","category-research","entry"],"_links":{"self":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=547"}],"version-history":[{"count":1,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/547\/revisions"}],"predecessor-version":[{"id":549,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/547\/revisions\/549"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/media\/548"}],"wp:attachment":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}