{"id":113,"date":"2021-11-10T13:45:00","date_gmt":"2021-11-10T13:45:00","guid":{"rendered":"https:\/\/cogitateandpercolate.com\/?p=113"},"modified":"2026-06-29T13:42:15","modified_gmt":"2026-06-29T13:42:15","slug":"state-of-xr-2020-my-conclusions","status":"publish","type":"post","link":"https:\/\/cogitateandpercolate.com\/?p=113","title":{"rendered":"State of XR 2020 &#8211; My Conclusions"},"content":{"rendered":"<p>&nbsp;<\/p>\n<div class=\"separator\" style=\"clear: both;text-align: center\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/a\/AVvXsEic33T2pQcmdc6PHgBlq89IswUfmF1mNW6PFlzIXBAtvnQuF4tPXJZjArlZRHTKjiX5uXCCIHrVmRkaznJ-w9DIdphGQJMUUDeOyDBmUTNikk_LKCI1gcl6FxOw_H35XbO5B4e0cyVTKVTNCPM_hQtzbtA9saz0fXBPV-Iodmlz4r3D65uRi1E1eYj5=w640-h360\" style=\"margin-left: 1em;margin-right: 1em\"><img decoding=\"async\" border=\"0\" data-original-height=\"315\" data-original-width=\"560\" height=\"360\" data-src=\"https:\/\/blogger.googleusercontent.com\/img\/a\/AVvXsEic33T2pQcmdc6PHgBlq89IswUfmF1mNW6PFlzIXBAtvnQuF4tPXJZjArlZRHTKjiX5uXCCIHrVmRkaznJ-w9DIdphGQJMUUDeOyDBmUTNikk_LKCI1gcl6FxOw_H35XbO5B4e0cyVTKVTNCPM_hQtzbtA9saz0fXBPV-Iodmlz4r3D65uRi1E1eYj5=w640-h360\" width=\"640\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 640px; --smush-placeholder-aspect-ratio: 640\/360;\" \/><\/a><\/div>\n<\/p>\n<div class=\"reader-article-content\" dir=\"ltr\">\n<p><span style=\"font-family: helvetica\">After my participation of the State of XR 2019 2020 project, I<br \/>\n have come to the following three conclusions. The overall results<br \/>\nedited by iLRN will replace what was known as the New Media Consortium<br \/>\n(NMC) Report for 2020, albeit for XR topics (Virtual Reality, Augmented<br \/>\nReality, Mixed Reality, Virtual Worlds) only.&nbsp;The following are the<br \/>\nschisms present within XR that most fascinate me.<\/span><\/p>\n<div class=\"slate-resizable-image-embed slate-image-embed__resize-bleed\">\n<div class=\"separator\" style=\"clear: both;text-align: center\"><a href=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhZhyphenhyphenPirAGYaVTi7VLxprUxmKghWt41W9OVIXtebDeQx-vxtdSFzFEZ0Z9cKYWmHbp9AK3tr1gVWrU_AJ6wa-3jZA1EXyJhfOzgN7qw7zF_xMAFGpnMjLGtdZq7kbot0rKAjCtX5JU8nKzGFVo730gJr5HBv8cV1442DQONkBljn3TQci1_KeRFs8yVN6w\/w320-h240\/Venn%20diagram.png\" style=\"margin-left: 1em;margin-right: 1em\"><img decoding=\"async\" alt=\"Decorative image showing a venn diagram with text: Accessibility overlapping with Immersion saying &quot;Almost Impossible To Find&quot;\" border=\"0\" data-original-height=\"768\" data-original-width=\"1024\" height=\"240\" data-src=\"https:\/\/blogger.googleusercontent.com\/img\/b\/R29vZ2xl\/AVvXsEhZhyphenhyphenPirAGYaVTi7VLxprUxmKghWt41W9OVIXtebDeQx-vxtdSFzFEZ0Z9cKYWmHbp9AK3tr1gVWrU_AJ6wa-3jZA1EXyJhfOzgN7qw7zF_xMAFGpnMjLGtdZq7kbot0rKAjCtX5JU8nKzGFVo730gJr5HBv8cV1442DQONkBljn3TQci1_KeRFs8yVN6w\/w320-h240\/Venn%20diagram.png\" width=\"320\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" class=\"lazyload\" style=\"--smush-placeholder-width: 320px; --smush-placeholder-aspect-ratio: 320\/240;\" \/><\/a><\/div>\n<p><span style=\"font-family: helvetica\"><br \/><\/span><\/div>\n<h3><span style=\"font-family: helvetica\">Accessibility versus Immersion<\/span><\/h3>\n<p><span style=\"font-family: helvetica\">Again<br \/>\n and again, when my fellow researchers and I examined sources, papers,<br \/>\nand examples of XR being used in research and education, we found gaps<br \/>\nin either of these concepts.  It is as if you can have one but not the<br \/>\nother.<\/span><\/p>\n<blockquote><p><span style=\"font-family: helvetica\">If a technology is accessible, it is not fully immersive.<\/span><\/p><\/blockquote>\n<blockquote><p><span style=\"font-family: helvetica\">If a technology is amazingly immersive, it is not accessible to some population.<\/span><\/p><\/blockquote>\n<p><span style=\"font-family: helvetica\">This<br \/>\n tension spreads far beyond a physical campus or location as well.&nbsp;If a<br \/>\nuniversity is investing in maker spaces, 3D printing, or immersive<br \/>\nheadsets (all items that are by definition limited to a certain space<br \/>\nand time), the tradeoff is that only a few users can partake of an<br \/>\nexperience at any given time.  This opens up the conundrum of do you<br \/>\ninvest heavily in spaces where only a few students benefit? To increase<br \/>\naccessibility, do you design immersive rooms instead of VR headsets?<br \/>\nThen, if you have a room, do you put more than one person in it?&nbsp;<\/span><\/p>\n<p><span style=\"font-family: helvetica\">To be clear, <b><u>I feel that this conundrum can be overcome. <\/u><\/b> We&#8217;re just not there yet.  I feel that the solution lies in the fact that we (as in humanity) will be able to adapt to <b><i>not fully <\/i><\/b>immersive experiences and we&#8217;ll call that good enough.<\/span><\/p>\n<h3><span style=\"font-family: helvetica\">The Most Effective XR has the Highest Stakes<\/span><\/h3>\n<p><span style=\"font-family: helvetica\">Over<br \/>\n and over, as I stack up the pile of research studies that show that XR<br \/>\nis an effective conduit of education, the majority of studies right now<br \/>\nare from the emergency services: medical, military, police, and fire.&nbsp;<\/span><\/p>\n<blockquote><p><span style=\"font-family: helvetica\">Why is that?<\/span><\/p><\/blockquote>\n<p><span style=\"font-family: helvetica\">Putting this conundrum in another light, <u>we know that immersive experiences heretofore have used fear as their greatest emotional coinage<\/u><br \/>\n (2018, Bailenson). For example, put a learner into a training situation<br \/>\n where they have to find and rescue a person from a burning building and<br \/>\n then begin CPR, you will find that XR gives <i>very<\/i> impressive learning outcomes.&nbsp;<\/span><\/p>\n<p><span style=\"font-family: helvetica\">So<br \/>\n why was the high stakes emotion of fear the same effective coinage in<br \/>\nboth situations?  Was that destined to be XR&#8217;s first proven success?<\/span><\/p>\n<p><span style=\"font-family: helvetica\">I don\u2019t have a problem with this. Don\u2019t misinterpret me. <\/span><\/p>\n<p><span style=\"font-family: helvetica\">But<br \/>\n I wonder what it is about \u2018high stakes\u2019 and fear that made this emotion<br \/>\n the first to show it works via the research in XR? Bring humans into an<br \/>\n experience where it feels scary, but make sure they remember that the<br \/>\nsituation isn\u2019t real.&nbsp;The result becomes high entertainment value (i.e.<br \/>\nGrand Theft Auto). My point is that there are many other emotions that<br \/>\nwe could pick for XR to ellicit\/play on.<\/span><\/p>\n<blockquote><p><span style=\"font-family: helvetica\">We could have selected love as our emotion.&nbsp;What about wonder? Awe? Compassion?<\/span><\/p><\/blockquote>\n<p><span style=\"font-family: helvetica\">I\u2019m not saying that there are not XR applications out there that don\u2019t pull upon the non-fear emotions; there are. But <b><i>why did fear get to the front of the \u201ceffective\u201d line?<\/i><\/b><\/span><\/p>\n<h3><span style=\"font-family: helvetica\">The Role of Justice is Coming to XR<\/span><\/h3>\n<p><span style=\"font-family: helvetica\">If you followed my exploration of the <a href=\"https:\/\/www.linkedin.com\/pulse\/history-xr-cross-reality-part-1-heather-dodds-ph-d-\/\" target=\"_blank\">History of XR<\/a> series, you know that I was engaging in an exercise of future prediction. As such, I sensed two choices:<\/span><\/p>\n<ol>\n<li><span style=\"font-family: helvetica\">All possibilities are possible.<\/span><\/li>\n<li><span style=\"font-family: helvetica\">Patterns predict what will happen.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-family: helvetica\">After<br \/>\n my study, I decided, as a designer, that choice #2 is the better bet.<br \/>\nThat is, if I could find a foundation upon which a feature, design, or<br \/>\nproduct was built and *that* foundation was successful, then I would bet<br \/>\n that the future feature would be successful. <\/span><\/p>\n<p><span style=\"font-family: helvetica\">Here is a simple example:<\/span><\/p>\n<p><span style=\"font-family: helvetica\">At this point, <b>books<\/b><br \/>\n are one of humanity&#8217;s greatest design successes. Many users want to<br \/>\nread (there is market desire) and are more successful after reading<br \/>\n(effectiveness is high). Books are predictable; they contain many<br \/>\npatterns that are widely understood: title, table of contents, letters<br \/>\nform words, words form sentences, sentences form paragraphs, paragraphs<br \/>\nare contained arguments, books proceed through an argument from<br \/>\nbeginning to an end (in different directions depending on language).<\/span><\/p>\n<p><span style=\"font-family: helvetica\">An<br \/>\n example conclusion, therefore, is that future XR technologies *must*<br \/>\ncontain some element of text to be successful. Purely icon-based<br \/>\ncommunication does not feel successful.<\/span><\/p>\n<p><span style=\"font-family: helvetica\">But back to XR as an entire picture. <b> Justice was built into the very first concepts of human&#8217;s imaginings of alternate realities.<\/b><br \/>\n (Hello Plato!) I believe justice is still there, but it is very buried.<br \/>\n I look for justice to show up more prominently in the future. There are<br \/>\n already calls for XR to be a harassment-free or a prejudice free zone.<br \/>\n <\/span><\/p>\n<p><span style=\"font-family: helvetica\">I&#8217;ll be spending 2020 contemplating this and looking for examples of justice in XR applications.<\/span><\/p>\n<p><span style=\"font-family: helvetica\">I seek to find justice in:<\/span><\/p>\n<p><span style=\"font-family: helvetica\">AR<br \/>\n &#8211; I look forward to the day when disciplines described today as &#8216;for<br \/>\nthose who have vision&#8217; to be opened to all. For example, in science we<br \/>\nknow it is very hard to envision electron orbitals as<br \/>\n&#8216;statistically-likely places to find electrons.&#8217; AR will be able to add<br \/>\nthat sight to anyone studying the Periodic Table. Just the same for<br \/>\nenvisioning the flow of electrons in electricity.<\/span><\/p>\n<p><span style=\"font-family: helvetica\">VR<br \/>\n &#8211; Lucas Rizotto&#8217;s recently released Oculus game &#8220;Where Thoughts Go&#8221;<br \/>\nintroduces a much more subtle version of empathy, not a bang you over<br \/>\nthe head version.<\/span><\/p>\n<p><span style=\"font-family: helvetica\">VW &#8211; Some quiet and yet profound results are coming from the social application of virtual platforms. <a href=\"https:\/\/virtualability.org\/\" rel=\"nofollow noopener\" target=\"_blank\">Virtual Ability<\/a><br \/>\n has been doing spectacular work for years on all kinds of physical and<br \/>\nmental ability fronts.  I look for this to open up as an increasingly<br \/>\nsocially acceptable form of support and thus, justice.<\/span><\/p>\n<p><span style=\"font-family: helvetica\">It&#8217;s almost a new decade!  I can&#8217;t wait to see what the future does hold.  <i>See you there.<\/i><\/span><\/p>\n<div class=\"slate-resizable-image-embed slate-image-embed__resize-bleed slate-image-embed--active\"><\/div>\n<p><span style=\"font-family: helvetica\">#StateOfXR<br \/>\n #Research #Conclusions #AccessibilityInXR #ImmersionInXR #XR #AR #VR<br \/>\n#VW #Fear #HighStakes #Effective #Compassion #Awe #SocialSupport<br \/>\n#Justice #EmergencyServices<\/span><\/p>\n<p><span style=\"font-family: helvetica\">&nbsp;<\/span><\/p>\n<p><span style=\"font-family: helvetica\">This article originally appeared on LinkedIn on December 23, 2019. Updated font and images on February 23, 2026.<\/span><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\n&nbsp; After my participation of the State of XR 2019 2020 project, I have come to the following three conclusions.&hellip;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/cogitateandpercolate.com\/?p=113\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;State of XR 2020 &#8211; My Conclusions&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":1,"featured_media":114,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25,72,26],"tags":[],"class_list":["post-113","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-future","category-research","category-xr","entry"],"_links":{"self":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=113"}],"version-history":[{"count":1,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/113\/revisions"}],"predecessor-version":[{"id":116,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/113\/revisions\/116"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/media\/114"}],"wp:attachment":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=113"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}