{"id":1009,"date":"2026-05-16T20:12:01","date_gmt":"2026-05-16T20:12:01","guid":{"rendered":"https:\/\/cogitateandpercolate.com\/?p=1009"},"modified":"2026-06-29T18:29:46","modified_gmt":"2026-06-29T18:29:46","slug":"from-myths-to-principles-part-9-biased-creation-processes","status":"publish","type":"post","link":"https:\/\/cogitateandpercolate.com\/?p=1009","title":{"rendered":"From Myths to Principles Part 9: Biased Creation Processes"},"content":{"rendered":"\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\"><a><\/a>In Part 8 of my Dispelling Myths, Navigating Ethical Labyrinths, and Applying Design Principles in the Metaverse series, I explored the first of the mysterious ethical labyrinths of instructional design for immersive environments, that is the most common problems that arise from research interpretation. The first commonly noted problem was the novelty effect&#8211; the immersive environment was a one-off or very new experience. Newer experiences cause higher performance scores with learners. The novelty effect, however, can wear off. Few studies push past the novelty. The second problem is that media comparison studies often pit very different instructional approaches against each other, creating a massively unfair cognitive comparison; in short, they compare different cognitive workloads.&nbsp; Unsurprisingly, the immersive environment is often set up to comparatively win. The third common problem is missing design theories and models. The fourth common problem was problematic data in terms of assessment, collection, and sample size.<\/p>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">Here in Part 9, I will explore a second&nbsp;ethical maze addressed in this series are challenges with creation processes, specifically with immersive experience content and the subsequent publishing of results.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Content creation<\/h2>\n\n\n\n<p class=\"has-text-align-left has-helvetica-font-family has-medium-font-size wp-block-paragraph\">Because immersive experiences environments are entirely digitally created, behind the scenes are the content creators. Research has noted that immersive experiences and social media share the same landscape of influencing. Immersive experiences can influence through emotions by misleading, inducing, manipulating, personalizing, and distorting reality (Mhaidli &amp; Schaub, 2021). Simultaneously, the immersive environment is suspected to possibly both foster positive feelings (Li et al., 2024) and to overwhelm the learner\u2019s senses (Makransky &amp; Petersen, 2021), both elements which might lower the learner\u2019s resistance to influence.<\/p>\n\n\n\n<p class=\"has-text-align-left has-helvetica-font-family has-medium-font-size wp-block-paragraph\">Thus, the same technology touted with the potential to deeply impact learners can be used in campaigns to influence or prejudice learners. Procopiou (2021) proposed that the stimulating environment of immersive experiences could make learners \u201cmore vulnerable to the extremists\u2019 and terrorists\u2019 recruitment approaches, propaganda and radicalisation methods\u201d (p. 31). Undoubtedly, the researchers in the Stanford VR class described having a \u201cjarring experience\u201d when realizing that their learners had depicted the Moon landing as fake (J. Brown et al., 2023, p. 1). Noting this concern, these authors further argued that the high development burden of making misleading immersive experiences should prevent them from being made under anything but the most purposeful of circumstances. Said another way, they felt that only bad actors would put forth the effort to make something elaborate and false. However, the declining cost of immersive experience development and immersive experience\u2019s primary use as social (meetings, events) hints that it does not require flawless builds to influence. This suggests that the perceived development obstacle will not remain for long.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"715\" data-src=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-1024x715.png\" alt=\"\" class=\"wp-image-1011 lazyload\" data-srcset=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-1024x715.png 1024w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-300x210.png 300w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-768x537.png 768w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria.png 1284w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/715;\" \/><figcaption class=\"wp-element-caption\">The Virtual Museum of Palmyra<\/figcaption><\/figure>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">On the other hand, there are examples of immersive experiences being used to counter real world narratives perpetrated by bad actors. In 2015 and 2017, violent extremists destroyed parts of the ancient city of Palmyra (Barnard &amp; Saad, 2015; Unitar, 2017.) Virtual reconstructions began immediately (Denker, 2016). There has been some comment that the digitization by European and American institutions constituted a form of colonization of Syrian heritage (Samad, 2020).<span style=\"font-family: helvetica\"><\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"620\" height=\"329\" data-src=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/05\/Morehouse-College-VictoryXR-620x330-1.jpg\" alt=\"\" class=\"wp-image-1012 lazyload\" data-srcset=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/05\/Morehouse-College-VictoryXR-620x330-1.jpg 620w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/05\/Morehouse-College-VictoryXR-620x330-1-300x159.jpg 300w\" data-sizes=\"(max-width: 620px) 100vw, 620px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 620px; --smush-placeholder-aspect-ratio: 620\/329;\" \/><figcaption class=\"wp-element-caption\">Source: https:\/\/www.avinteractive.com\/news\/virtual-augmented-mixed\/morehouse-college-launches-groundbreaking-classes-virtual-reality-10-03-2021\/<\/figcaption><\/figure>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">In some cases, immersive experiences technology fails to be representative of its intended users. When Morehouse University adopted immersive experiences, there were concerns that black learners and faculty avatars were poor representations. D\u2019Agostino (2022) quoted Muhsinah Morris, a chemistry professor at the institution, who pinpointed the problem, \u201cRepresentation matters because of the memories that you create\u2026You are still a person behind that avatar\u201d (para. 33). Millron (2023) referred to these problems as \u201cinelegant and downright crude attempts at representation\u201d (para. 4).<\/p>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\"><span style=\"font-family: helvetica\"><span style=\"font-size: normal\"><br><\/span><\/span>Technological companies have been under scrutiny for a retinue of privacy invasion problems. But there are also concerns that these companies&#8217; main purpose is profit, not education and what that could lead to. Nir Eisikovits, philosophy professor and founding director of the Applied Ethics Center at the University of Massachusetts at Boston contented that there is a future possible overlap of privacy invasion and immersive experiences\u2019 learner data, when he stated, \u201cIf you can monetize how much time I spend on a YouTube video or if you can monetize your Google search, imagine how you could monetize your biometric responses to stimuli that you viewed in virtual reality\u201d D\u2019Agostino (2022, para. 24).&nbsp;<\/p>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">The dominance of a few players in the shrinking immersive experiences technology market is also cause for concern. Developers have had to work within constraints to get published on the the Meta Quest 2 VR headset (Lang, 2024; Armstrong, 2023). Platforms and companies like Microsoft\u2019s AltspaceVR and Magic Leap that did seem poised to continue in the immersive experiences market have abandoned their efforts. When major companies dominate the content creation market, they can choke out smaller, independent, and open-source options. Issues with lack of competition and fair choice are detrimental to the success of immersive experiences in education.<br><\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-left\"><span style=\"font-family: helvetica\">References<\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Armstrong, M. (2023, February 28). Meta leads the way in VR headsets. <i>Statista Daily Data<\/i>. https:\/\/www.statista.com\/chart\/29398\/vr-headset-kpis\/<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Barnard, A. &amp; Saad, H. (2015, August 31). Palmyra Temple was destroyed by ISIS, U.N. confirms. <i>The New York Times. <br><\/i><a href=\"https:\/\/www.nytimes.com\/2015\/09\/01\/world\/middleeast\/isis-militants-severely-damage-temple-of-baal-in-palmyra.html\"><span style=\"color: #1155cc\"><u>https:\/\/www.nytimes.com\/2015\/09\/01\/world\/middleeast\/isis-militants-severely-damage-temple-of-baal-in-palmyra.html<\/u><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Brown, J., Bailenson, J., &amp; Hancock, J.* (2023). Misinformation in virtual reality. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Journal of Online Trust and Safety<\/i><\/span> <span style=\"font-family: helvetica;font-size: normal\"><br><\/span><span style=\"font-family: helvetica;font-size: normal\"><i>1<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">(5).<\/span><span style=\"font-family: helvetica;font-size: normal\"><a href=\"https:\/\/doi.org\/10.54501\/jots.v1i5.120\"><span style=\"color: #1155cc\"><span><u>https:\/\/doi.org\/10.54501\/jots.v1i5.120<\/u><\/span><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">D\u2019Agostino, S. (2022, August 3). <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>College in the metaverse is here. Is higher ed ready?<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\"><br> Inside Higher Ed | Higher Education News, Events and Jobs <br><\/span><span style=\"font-family: helvetica;font-size: normal\"><a href=\"https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready\"><span style=\"color: #1155cc\"><span><u>https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready<\/u><\/span><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Denker, A. (2016, October). Virtual Palmyra: 3d reconstruction of the lost reality of \u201cthe bride of the desert\u201d. In <i>8th<br> International Congress on Archaeology, Computer Graphics, Cultural<br> Heritage and Innovation<\/i>, 318\u2013320.<br> https:\/\/doi.org\/10.4995\/arqueologica8.2015.3540<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Lang, B. (2024, April 25). <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Quest Developers react to Meta Horizon OS &amp; Partner Headset news<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">.<br> Road to VR. https:\/\/www.roadtovr.com\/quest-developers-react-to-meta-horizon-os-partner-headset-news\/<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Li, L., Hu, Y., Yang, X., Wu, M., Tao, P., Chen, M., &amp; Yang, C. (2024). Enhancing pre-service teachers\u2019 classroom management competency in a large class context: the role of fully immersive virtual reality. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Humanities and Social Sciences Communications <\/i><\/span><span style=\"font-family: helvetica;font-size: normal\"><i>11<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">(1). https:\/\/doi.org\/10.1057\/s41599-024-03538-9<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Makransky, G., &amp; Petersen, G. B. (2021). The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Educational Psychology Review<\/i> <\/span><span style=\"font-family: helvetica;font-size: normal\"><br><\/span><span style=\"font-family: helvetica;font-size: normal\"><i>33<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">(3), 937\u2013958. https:\/\/doi.org\/10.1007\/s10648-020-09586-2<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Mhaidli, A. H., &amp; Schaub, F. (2021). Identifying manipulative advertising techniques in XR through scenario construction. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">. https:\/\/doi.org\/10.1145\/3411764.3445253<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Millron, M. (2023, September 14). The power and peril of virtual reality in HE. <i>Times Higher Education<\/i> <i><br><\/i>https:\/\/www.timeshighereducation.com\/campus\/power-and-peril-virtual-reality-he<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: snormal\">Procopiou, A. (2022, December). Ready player bad: the future rise of extremism and terrorism in the Metaverse. In <i>2022 IEEE 2nd International Conference on Intelligent Reality (ICIR)<\/i> (pp. 31-34). IEEE.<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Samad, B. A. (2020). <i>Civilizational memory: the transformation of Palmyra as a cultural patrimony of the west<\/i>. Bowlin Green State University.<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: snormal\">Unitar. (2017, January 20). Cultural treasures in ancient city of Palmyra destroyed.<br> <a href=\"https:\/\/www.unitar.org\/about\/news-stories\/news\/cultural-treasures-ancient-city-palmyra-destroyed\"><span style=\"color: #1155cc\"><u>https:\/\/www.unitar.org\/about\/news-stories\/news\/cultural-treasures-ancient-city-palmyra-destroyed<\/u><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\"><\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Post script:<\/h2>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">*In looking for images for this blog post, I came across this news \ud83d\udc40 about  Jeff Hancock: <a href=\"https:\/\/www.pcmag.com\/news\/stanford-professor-allegedly-submits-fake-ai-citations-in-argument-on-deepfake\" rel=\"nofollow\" target=\"_blank\">Stanford Professor Allegedly Includes Fake AI Citations in Filing on Deepfake Bill<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\">&nbsp;<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\"><span><\/span><\/span><\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><span style=\"font-family: arial\">Did you miss the other parts of this series?<span data-sheets-formula-bar-text-style=\"font-size:13px;color:#000000;font-weight:bold;text-decoration:none;font-family:'Arial';font-style:normal;text-decoration-skip-ink:none;\"> Here they are!<br><\/span><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2024\/10\/from-myths-to-principles-navigating.html\" style=\"font-family: helvetica\" target=\"_blank\"><span data-sheets-formula-bar-text-style=\"font-size:13px;color:#000000;font-weight:bold;text-decoration:none;font-family:'Arial';font-style:normal;text-decoration-skip-ink:none;\">Part 1: From Myths To Principles: Navigating Instructional Design in Immersive Environments<\/span><\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span data-sheets-formula-bar-text-style=\"font-size:13px;color:#000000;font-weight:bold;text-decoration:none;font-family:'Arial';font-style:normal;text-decoration-skip-ink:none;\" style=\"font-family: helvetica\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2024\/10\/the-immersive-environment-delusion-part.html\" target=\"_blank\">Part 2: The Immersive Environment Delusion<\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span data-sheets-formula-bar-text-style=\"font-size:13px;color:#000000;font-weight:bold;text-decoration:none;font-family:'Arial';font-style:normal;text-decoration-skip-ink:none;\" style=\"font-family: helvetica\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2024\/11\/part-3-case-against-virtual-campuses.html\" target=\"_blank\">Part 3: The Case Against Virtual Campuses<\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"Learners Learn More\" style=\"font-family: helvetica\">Part 4: Myth: Learners Learn Faster<\/a><span style=\"font-family: helvetica\"><br><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/01\/part-5-myth-learners-learn-more.html\">Part 5: Myth: Learners Learn More<\/a><\/span><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/01\/part-5-myth-learners-learn-more.html\">\n<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/01\/part-5-myth-learners-learn-more.html\"><\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/01\/part-6-myth-immersive-learning-is.html\">Part 6: Myth: Immersive learning is active learning<\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/01\/part-6-myth-immersive-learning-is.html\">\n<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/01\/part-6-myth-immersive-learning-is.html\"><\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/11\/part-7-myth-immersion-creates-empathy.html\" target=\"_blank\">Part 7: Myth: Immersion Creates Empathy<\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/11\/part-7-myth-immersion-creates-empathy.html\" target=\"_blank\">\n<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2025\/11\/part-7-myth-immersion-creates-empathy.html\" target=\"_blank\"><\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2026\/04\/from-myths-to-principles-part-8-ethical.html \" target=\"_blank\">Part 8: Ethical Labyrinths, Interpreting Research<\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2026\/04\/from-myths-to-principles-part-8-ethical.html \" target=\"_blank\">\n<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/heatheredodds.blogspot.com\/2026\/04\/from-myths-to-principles-part-8-ethical.html \" target=\"_blank\"><\/a><a href=\"https:\/\/heatheredodds.blogspot.com\/2026\/05\/from-myths-to-principles-part-9-biased.html\" target=\"_blank\">Part 9: Ethical Labyrinths, Biased Content Creation<\/a><\/p>\n\n\n\n<p class=\"has-text-align-left wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\">&nbsp;<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary has-more-tag\">\nthe same technology touted with the potential to deeply impact learners can be used in campaigns to influence or prejudice learners\n<\/div>\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\"><a><\/a>In Part 8 of my Dispelling Myths, Navigating Ethical Labyrinths, and Applying Design Principles in the Metaverse series, I explored the first of the mysterious ethical labyrinths of instructional design for immersive environments, that is the most common problems that arise from research interpretation. The first commonly noted problem was the novelty effect&#8211; the immersive environment was a one-off or very new experience. Newer experiences cause higher performance scores with learners. The novelty effect, however, can wear off. Few studies push past the novelty. The second problem is that media comparison studies often pit very different instructional approaches against each other, creating a massively unfair cognitive comparison; in short, they compare different cognitive workloads.&nbsp; Unsurprisingly, the immersive environment is often set up to comparatively win. The third common problem is missing design theories and models. The fourth common problem was problematic data in terms of assessment, collection, and sample size.<\/p>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">Here in Part 9, I will explore a second&nbsp;ethical maze addressed in this series are challenges with creation processes, specifically with immersive experience content and the subsequent publishing of results.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Content creation<\/h2>\n\n\n\n<p class=\"has-text-align-left has-helvetica-font-family has-medium-font-size wp-block-paragraph\">Because immersive experiences environments are entirely digitally created, behind the scenes are the content creators. Research has noted that immersive experiences and social media share the same landscape of influencing. Immersive experiences can influence through emotions by misleading, inducing, manipulating, personalizing, and distorting reality (Mhaidli &amp; Schaub, 2021). Simultaneously, the immersive environment is suspected to possibly both foster positive feelings (Li et al., 2024) and to overwhelm the learner\u2019s senses (Makransky &amp; Petersen, 2021), both elements which might lower the learner\u2019s resistance to influence.<\/p>\n\n\n\n<p class=\"has-text-align-left has-helvetica-font-family has-medium-font-size wp-block-paragraph\">Thus, the same technology touted with the potential to deeply impact learners can be used in campaigns to influence or prejudice learners. Procopiou (2021) proposed that the stimulating environment of immersive experiences could make learners \u201cmore vulnerable to the extremists\u2019 and terrorists\u2019 recruitment approaches, propaganda and radicalisation methods\u201d (p. 31). Undoubtedly, the researchers in the Stanford VR class described having a \u201cjarring experience\u201d when realizing that their learners had depicted the Moon landing as fake (J. Brown et al., 2023, p. 1). Noting this concern, these authors further argued that the high development burden of making misleading immersive experiences should prevent them from being made under anything but the most purposeful of circumstances. Said another way, they felt that only bad actors would put forth the effort to make something elaborate and false. However, the declining cost of immersive experience development and immersive experience\u2019s primary use as social (meetings, events) hints that it does not require flawless builds to influence. This suggests that the perceived development obstacle will not remain for long.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"715\" data-src=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-1024x715.png\" alt=\"\" class=\"wp-image-1011 lazyload\" data-srcset=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-1024x715.png 1024w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-300x210.png 300w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria-768x537.png 768w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/06\/virtual-museum-of-palmyra-syria.png 1284w\" data-sizes=\"(max-width: 1024px) 100vw, 1024px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1024px; --smush-placeholder-aspect-ratio: 1024\/715;\" \/><figcaption class=\"wp-element-caption\">The Virtual Museum of Palmyra<\/figcaption><\/figure>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">On the other hand, there are examples of immersive experiences being used to counter real world narratives perpetrated by bad actors. In 2015 and 2017, violent extremists destroyed parts of the ancient city of Palmyra (Barnard &amp; Saad, 2015; Unitar, 2017.) Virtual reconstructions began immediately (Denker, 2016). There has been some comment that the digitization by European and American institutions constituted a form of colonization of Syrian heritage (Samad, 2020).<span style=\"font-family: helvetica\"><\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"620\" height=\"329\" data-src=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/05\/Morehouse-College-VictoryXR-620x330-1.jpg\" alt=\"\" class=\"wp-image-1012 lazyload\" data-srcset=\"https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/05\/Morehouse-College-VictoryXR-620x330-1.jpg 620w, https:\/\/cogitateandpercolate.com\/wp-content\/uploads\/2026\/05\/Morehouse-College-VictoryXR-620x330-1-300x159.jpg 300w\" data-sizes=\"(max-width: 620px) 100vw, 620px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 620px; --smush-placeholder-aspect-ratio: 620\/329;\" \/><figcaption class=\"wp-element-caption\">Source: https:\/\/www.avinteractive.com\/news\/virtual-augmented-mixed\/morehouse-college-launches-groundbreaking-classes-virtual-reality-10-03-2021\/<\/figcaption><\/figure>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">In some cases, immersive experiences technology fails to be representative of its intended users. When Morehouse University adopted immersive experiences, there were concerns that black learners and faculty avatars were poor representations. D\u2019Agostino (2022) quoted Muhsinah Morris, a chemistry professor at the institution, who pinpointed the problem, \u201cRepresentation matters because of the memories that you create\u2026You are still a person behind that avatar\u201d (para. 33). Millron (2023) referred to these problems as \u201cinelegant and downright crude attempts at representation\u201d (para. 4).<\/p>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\"><span style=\"font-family: helvetica\"><span style=\"font-size: normal\"><br \/><\/span><\/span>Technological companies have been under scrutiny for a retinue of privacy invasion problems. But there are also concerns that these companies&#8217; main purpose is profit, not education and what that could lead to. Nir Eisikovits, philosophy professor and founding director of the Applied Ethics Center at the University of Massachusetts at Boston contented that there is a future possible overlap of privacy invasion and immersive experiences\u2019 learner data, when he stated, \u201cIf you can monetize how much time I spend on a YouTube video or if you can monetize your Google search, imagine how you could monetize your biometric responses to stimuli that you viewed in virtual reality\u201d D\u2019Agostino (2022, para. 24).&nbsp;<\/p>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">The dominance of a few players in the shrinking immersive experiences technology market is also cause for concern. Developers have had to work within constraints to get published on the the Meta Quest 2 VR headset (Lang, 2024; Armstrong, 2023). Platforms and companies like Microsoft\u2019s AltspaceVR and Magic Leap that did seem poised to continue in the immersive experiences market have abandoned their efforts. When major companies dominate the content creation market, they can choke out smaller, independent, and open-source options. Issues with lack of competition and fair choice are detrimental to the success of immersive experiences in education.<br \/><\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-left\"><span style=\"font-family: helvetica\">References<\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Armstrong, M. (2023, February 28). Meta leads the way in VR headsets. <i>Statista Daily Data<\/i>. https:\/\/www.statista.com\/chart\/29398\/vr-headset-kpis\/<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Barnard, A. &amp; Saad, H. (2015, August 31). Palmyra Temple was destroyed by ISIS, U.N. confirms. <i>The New York Times. <br \/><\/i><a href=\"https:\/\/www.nytimes.com\/2015\/09\/01\/world\/middleeast\/isis-militants-severely-damage-temple-of-baal-in-palmyra.html\"><span style=\"color: #1155cc\"><u>https:\/\/www.nytimes.com\/2015\/09\/01\/world\/middleeast\/isis-militants-severely-damage-temple-of-baal-in-palmyra.html<\/u><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Brown, J., Bailenson, J., &amp; Hancock, J.* (2023). Misinformation in virtual reality. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Journal of Online Trust and Safety<\/i><\/span> <span style=\"font-family: helvetica;font-size: normal\"><br \/><\/span><span style=\"font-family: helvetica;font-size: normal\"><i>1<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">(5).<\/span><span style=\"font-family: helvetica;font-size: normal\"><a href=\"https:\/\/doi.org\/10.54501\/jots.v1i5.120\"><span style=\"color: #1155cc\"><span><u>https:\/\/doi.org\/10.54501\/jots.v1i5.120<\/u><\/span><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">D\u2019Agostino, S. (2022, August 3). <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>College in the metaverse is here. Is higher ed ready?<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\"><br \/> Inside Higher Ed | Higher Education News, Events and Jobs <br \/><\/span><span style=\"font-family: helvetica;font-size: normal\"><a href=\"https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready\"><span style=\"color: #1155cc\"><span><u>https:\/\/www.insidehighered.com\/news\/2022\/08\/03\/college-metaverse-here-higher-ed-ready<\/u><\/span><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Denker, A. (2016, October). Virtual Palmyra: 3d reconstruction of the lost reality of \u201cthe bride of the desert\u201d. In <i>8th<br \/> International Congress on Archaeology, Computer Graphics, Cultural<br \/> Heritage and Innovation<\/i>, 318\u2013320.<br \/> https:\/\/doi.org\/10.4995\/arqueologica8.2015.3540<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Lang, B. (2024, April 25). <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Quest Developers react to Meta Horizon OS &amp; Partner Headset news<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">.<br \/> Road to VR. https:\/\/www.roadtovr.com\/quest-developers-react-to-meta-horizon-os-partner-headset-news\/<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Li, L., Hu, Y., Yang, X., Wu, M., Tao, P., Chen, M., &amp; Yang, C. (2024). Enhancing pre-service teachers\u2019 classroom management competency in a large class context: the role of fully immersive virtual reality. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Humanities and Social Sciences Communications <\/i><\/span><span style=\"font-family: helvetica;font-size: normal\"><i>11<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">(1). https:\/\/doi.org\/10.1057\/s41599-024-03538-9<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Makransky, G., &amp; Petersen, G. B. (2021). The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Educational Psychology Review<\/i> <\/span><span style=\"font-family: helvetica;font-size: normal\"><br \/><\/span><span style=\"font-family: helvetica;font-size: normal\"><i>33<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">(3), 937\u2013958. https:\/\/doi.org\/10.1007\/s10648-020-09586-2<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Mhaidli, A. H., &amp; Schaub, F. (2021). Identifying manipulative advertising techniques in XR through scenario construction. <\/span><span style=\"font-family: helvetica;font-size: normal\"><i>Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems<\/i><\/span><span style=\"font-family: helvetica;font-size: normal\">. https:\/\/doi.org\/10.1145\/3411764.3445253<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Millron, M. (2023, September 14). The power and peril of virtual reality in HE. <i>Times Higher Education<\/i> <i><br \/><\/i>https:\/\/www.timeshighereducation.com\/campus\/power-and-peril-virtual-reality-he<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: snormal\">Procopiou, A. (2022, December). Ready player bad: the future rise of extremism and terrorism in the Metaverse. In <i>2022 IEEE 2nd International Conference on Intelligent Reality (ICIR)<\/i> (pp. 31-34). IEEE.<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: normal\">Samad, B. A. (2020). <i>Civilizational memory: the transformation of Palmyra as a cultural patrimony of the west<\/i>. Bowlin Green State University.<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica;font-size: snormal\">Unitar. (2017, January 20). Cultural treasures in ancient city of Palmyra destroyed.<br \/> <a href=\"https:\/\/www.unitar.org\/about\/news-stories\/news\/cultural-treasures-ancient-city-palmyra-destroyed\"><span style=\"color: #1155cc\"><u>https:\/\/www.unitar.org\/about\/news-stories\/news\/cultural-treasures-ancient-city-palmyra-destroyed<\/u><\/span><\/a><\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\"><\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Post script:<\/h2>\n\n\n\n<p class=\"has-helvetica-font-family has-medium-font-size wp-block-paragraph\">*In looking for images for this blog post, I came across this news \ud83d\udc40 about  Jeff Hancock: <a href=\"https:\/\/www.pcmag.com\/news\/stanford-professor-allegedly-submits-fake-ai-citations-in-argument-on-deepfake\" rel=\"nofollow\" target=\"_blank\">Stanford Professor Allegedly Includes Fake AI Citations in Filing on Deepfake Bill<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\">&nbsp;<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><span style=\"font-family: helvetica\"><span><\/span><\/span><\/p>\n\n\n\n<div class=\"link-more\"><a href=\"https:\/\/cogitateandpercolate.com\/?p=1009\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;From Myths to Principles Part 9: Biased Creation Processes&rdquo;<\/span>&hellip;<\/a><\/div>","protected":false},"author":1,"featured_media":1010,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[406,407,408,412,411,409,190,410,27],"tags":[],"class_list":["post-1009","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bias","category-content-creation","category-influence","category-market-dominance","category-monopoly","category-palmyra","category-privacy","category-recreation","category-vr","entry"],"_links":{"self":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/1009","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1009"}],"version-history":[{"count":9,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/1009\/revisions"}],"predecessor-version":[{"id":1347,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/posts\/1009\/revisions\/1347"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=\/wp\/v2\/media\/1010"}],"wp:attachment":[{"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1009"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1009"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cogitateandpercolate.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1009"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}